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Topic: UQM Recreation (Read 86589 times)
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Dean
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Sadly, my year 12 physics isn't up to that. You've just prooved why you should stick to writing games, and I should stick to writing lowly embedded C applications for AVR microcontrollers.
Congrats on such AMAZING work so far. Can you submit that as a physics project for extra credit?
- Dean
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DwD
Zebranky food
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ancay ouyay eakspay igpay atinlay?
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Is sourceforge.net having trouble today, or is it just me?
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Clay
*Many bubbles*
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Posts: 169
What can we do for you...today?
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The long painful way (that you probably have access to) is to simply load the mods into winamp and select the "wavoutput" in preferences.
Then you can use any wav 2 ogg program you have handy.
Mod 2 ogg in one step will likely be hard to find.
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« Last Edit: February 12, 2006, 02:54:37 am by Clay »
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JonoPorter
Enlightened
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Don't mess with the US.
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I found a solution to this problem. The sound works allot better if I increases SDLs buffer size. So that’s what I did and the mods now sound fine.
I now have the victory ditty play for a ships that wins. I also wrote code that slowly moves the camera over the victor.
Now all I need to do is put in special graphics. Finish the rest of the ships and make a proper selection screen.
Of course I still have the non melee part of the game to do.
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« Last Edit: February 12, 2006, 04:02:25 am by BioSlayer »
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JonoPorter
Enlightened
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Don't mess with the US.
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I’ve been researching into how to do the 3D models and my first step I’m trying to find a common model format. Unfortunately it seams that everyone including there cousins have their own custom format and no way to convert between them. I would like to use the .X format because a lot of models out there are already in that but there is no way that I can find to use them in OpenGL. Do you guys know where I can get a tutorial that uses the .X format in OpenGL?
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DwD
Zebranky food
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ancay ouyay eakspay igpay atinlay?
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There is source and an executable to view .ac models in opengl at ac3d.org. The .ac format is from the modeler also available on the website and its inexpensive, last time I looked, it was only $35 US. If you want to try this before buying the modeler, I can provide the models for you. I already have 4 of the ships modeled without textures.
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Michilus_nimbus
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Hey there, I'm pretty impressed with what you've done with ReMasters, but I thought you should know 0.1.05 crashes immediately after trying to execute it. 0.1.04 works like a charm. I'm trying to run it on my laptop: P4 2.8 Ghz, 512 mb ram, Win XP SP1 with all the latest drivers. I hope this isn't a serious problem.
Looking forward to future versions, Michilus_nimbus
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JonoPorter
Enlightened
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Don't mess with the US.
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Well I have made yet another release despite the short time that passed it actually has a few additions. Added the ditties for a victorious ship and cleaned up the code even more. I switched over to a more recent SDL.net version. And I eliminated the popping noise (at least on my computer).
Rob Loach From SDL.Net told me the files I needed to include to make it so downloading SDL.net is no longer needed. So you won’t need to worry about downloading anything extra except for .Net 2.0
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^Nytro^
Zebranky food
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BiG BeEf DiNnEr.
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I just wanted to express my impression from all the latest progress in the game. many stuff is improved, I also noticed the delay of the ship selection screen after ship explosion was implemented! well done. very good job with the sounds. though, I hope you still remember that, at least in my opinion, all the timing/speed/damage parameters of the various weapons should be corrected (for instance- urquan fighters luanch rate should be faster, comet mode speed should be faster.... and so on) of coarse, these things aren't urgent. I didn't really understand why the planet is more oval-like now. could you explain it? what 's with the .ini files definitions from TW that you needed? I wonder if that's accomplished? not that I found it out myself.. and another thing- I really liked those "destroyed ships' wrecked parts scattering". This is a very nice, but it could be even much better if those parts were smaller and there were more many of them. just imegining a fight with this plus the final 3D-models graphics give the whole gameplay a step forward in realism.
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