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Author Topic: UQM Recreation  (Read 86526 times)
JHGuitarFreak
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Re: UQM Recreation
« Reply #255 on: February 22, 2006, 02:21:41 pm »

Hey bioslayer, what exactly is needed to do a full compile of your source?

.:: EDIT ::.

nvm i figured it out... Tongue

hey, you know you still have 1.06 still in the cvs?
« Last Edit: February 22, 2006, 02:37:47 pm by Kohr-Ah Death » Logged

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Halleck
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Re: UQM Recreation
« Reply #256 on: February 22, 2006, 02:44:44 pm »

hey, you know you still have 1.06 still in the cvs?
I think he was having some CVS issues... maybe we should start an SVN repository using SF.net's new SVN service.

Arne: I don't think there's a section to fit that sort of thing on the wiki now, but there should be. I might add a development area for this sort of thing.
« Last Edit: February 22, 2006, 02:46:16 pm by Halleck » Logged


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JHGuitarFreak
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Re: UQM Recreation
« Reply #257 on: February 22, 2006, 02:50:07 pm »

i've always wanted to know this, but can you checkout a cvs with mingw / msys?

or would i have to use that other command shell one (forgot it's name)
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Re: UQM Recreation
« Reply #258 on: February 22, 2006, 02:54:33 pm »

I don't think you can, but you can get a cvs commandline client for dos if you really want one, and there are infinitely better clients for win32 such as TortoiseCVS...

Dunno what you mean by the other shell... are you referring to cygwin? That does have a cvs client IIRC.

EDIT:Evidently you can get packages that add cvs for msys
« Last Edit: February 22, 2006, 03:01:27 pm by Halleck » Logged


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JHGuitarFreak
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Re: UQM Recreation
« Reply #259 on: February 22, 2006, 02:57:48 pm »

I don't think you can, but you can get a cvs commandline client for dos if you really want one, and there are infinitely better clients for win32 such as TortoiseCVS...

Dunno what you mean by the other shell... are you referring to cygwin? That does have a cvs client IIRC.

cygwin... thats it, thanks
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Re: UQM Recreation
« Reply #260 on: February 22, 2006, 06:00:00 pm »

I just didnt update it, but now it has the most recent.
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Re: UQM Recreation
« Reply #261 on: February 22, 2006, 06:17:58 pm »

i hate to be the bearer of bad news, but i think your cvs is broke Huh
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Re: UQM Recreation
« Reply #262 on: February 22, 2006, 08:28:11 pm »

remember the module name is "ReMasters" not  "The Ur-Quan ReMasters"
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Re: UQM Recreation
« Reply #263 on: February 23, 2006, 01:48:15 am »

I've added a forum with guest posting enabled as per request. Drop me a line once you make forum and wiki accounts so I can upgrade them to admin status.

Also, what license do you want to use for the wiki? GFDL or a creative commons license?

Ugh, another forum for me to get addicted to. I'd love to think I'm always contributing something that'll effect the final product, but until I program / buy a tablet / discover time spewing out of a localized white hole I don't know if I should even attempt to jump on this board.

Is anyone checking this regularly?

Actually, I wish it were linked somewhere easier to find than page 18 of this thread.

Now for something completely different...

Arne, re: conversation drawings, I think you're overtaxing yourself with 8 emoticons for each race. I know a perfectionist like yourself like to do that to... yourself, but maybe you should start simpler. Think 2 each, happy and angry. If you have to punish yourself 4, happy, angry, about to attack, neutral.

Okay, you've still got alot of picts, but that should take down the majority of them for now. Add the rest later, if you really feel you need to.
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Re: UQM Recreation
« Reply #264 on: February 23, 2006, 02:05:11 am »

I'm checking the forum. there are a few post there now. Mostly by me though.

I put some links on the first post of this thread.
« Last Edit: February 23, 2006, 02:10:19 am by BioSlayer » Logged

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My Remake of UQM.
My 2D physics engine
Both are written in C#.
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Re: UQM Recreation
« Reply #265 on: February 23, 2006, 05:08:34 am »

remember the module name is "ReMasters" not  "The Ur-Quan ReMasters"

i was actually talking about the web CVS at the time, it's fixed now of course.  Cheesy
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Re: UQM Recreation
« Reply #266 on: February 23, 2006, 08:26:53 pm »

Hey BioSlayer,

I haven't completely followed this thread (it's quite big now) so forgive me if you've already addressed this;
I'm not sure if you intend to create a SC1-based starmap or not, or something else that requires graphs (by the mathematical definition, not the visual sense), but if you do, there are already well-based algorithms and that make the whole thing very very easy to do, see also at http://uqm.stack.nl/forum/index.php?topic=2682.15. it's really not complicated and is very much 'in-phase' with your object-oriented programming; I highly recommend it.

(it's just that I'm studying now to a test in Data Structures and Algorithms and all I can think of is how easy it can be to implement SC1 starmaps with it Wink)
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Re: UQM Recreation
« Reply #267 on: February 24, 2006, 04:03:41 am »

I’m not quite sure how I will do the stars, but it most likely will be very similar to UQM.

Also could any more post be directed to the UQRM forum?
http://sc2-remake.sourceforge.net/forum/

It's a better format then a single tread.

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My 2D physics engine
Both are written in C#.
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Re: UQM Recreation
« Reply #268 on: February 24, 2006, 04:20:47 am »

I think you have an option to lock the thread, since you opened it. might help (though add a final post with links too, because people tend to go to the last page).
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Re: UQM Recreation
« Reply #269 on: February 24, 2006, 07:13:00 am »

This thread has been lock all future post relating to this game should be posted in the Forum created for it:
http://sc2-remake.sourceforge.net/forum/

You can also get information from the wiki at:
http://sc2-remake.sourceforge.net/wiki/

The SourceForge Site where you can download the most recent releases is at:
http://sourceforge.net/projects/sc2-remake/
You can also get information to  access to the CVS there.
« Last Edit: February 24, 2006, 07:22:03 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
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