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Topic: UQM Recreation (Read 84432 times)
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JonoPorter
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Don't mess with the US.
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I fixed a few things wrong in the contact/resting state of my collision response. Afterwards it worked so well I decided to try something new.
Put a bunch of Ur-Quan around a really large gravity well.
I'm thinking how this can become part of the game.
I had fun trying to launch the Ur-Quan into orbit periodically. I never could quite make them break escape velocity.
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« Last Edit: December 12, 2005, 08:50:49 am by BioSlayer »
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evktalo
Frungy champion
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That's one funny screenshot.
Good luck with your project!
--Eino
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Deus Siddis
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"This is your thread, if anyone doesn't like your pictures, he/she should go look somewhere else."
But they won't know that they don't like them until they've already seen them!
"I just made it so an event can be raised when an object touches a ray, making this screenshot possible."
Nice! Will you soon be adding a HP system to the shield rays, so that they recede as they take damage?
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Arne
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Yak!
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I enjoy seeing this stuff too. It's especially interesting since I'm a geek and have a similar project. Fun to see how other people approach things. I've been toying around with the thought of making pressure object types that gradually push everything they collide with rather than bouncing it. Maybe this is a good way to do shields, Orion rocket propulsion and explosions that behave like explosions? Perhaps many pressure objects will be able to navigate(fill) a maze...
In DIRT the rocket is propelled by tossing away its mass. Even bleeding will propel the player (and the player can bleed a lot).
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« Last Edit: December 14, 2005, 09:34:55 am by Arne »
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Megagun
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Moo
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D.I.R.T. rules... Too bad my system is way too crappy to be able to run it remotely nice, though.
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Deus Siddis
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Free Star
« Reply #44 on: December 18, 2005, 06:20:47 pm » |
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How about "Free Star."
Free Star sounds a little like Star Control, it makes sense because you are the new alliance of Free Stars, and you're making a freeware game (unless I misunderstand.)
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