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Topic: UQM Recreation (Read 86449 times)
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rarr
Zebranky food
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The Ur-Quan Remasters? You're taking a game made for older hardware and improving the technical aspects, which is similar to remastering. Remastering something is, after all, creating a new 'master copy', which tends to improve the quality over an old copy made on a less powerful medium (compare VCR tapes to DVDs, for example - they have to be remastered for the DVD, and since DVD is a better medium, the master can be of better quality). Maybe a bit clunky to say though.
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whydotnet
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It can be an interesting project, but .NET sucks.
Sincerely I can't understand why using .NET, specially if you want an open-source project, no excuses about .NET is an open standard, m$ is controlling that shit and has own stuff on w$ implementation...
.NET sucks, even more than Java. Better really open things like C/C++, Python, Ruby...
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^Nytro^
Zebranky food
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BiG BeEf DiNnEr.
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a few suggestions : "The Kohr-Ah Revolution" (just to make it a little bigger) or "Star Masters" (or even "Star Mastering" as a direct 'upgrade' to "star control"- symbolizing it is star control taken a few steps further) or "Ultimate Control"
*obviously all being variations to the previous releases
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harth1026
*Many bubbles*
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I think his problem is that he doesn't want to take the time to learn it.
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Culture20
Enlightened
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Thraddash Flower Child
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Or he may not have the $ to pay for a compiler.
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JonoPorter
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Don't mess with the US.
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Or he may not have the $ to pay for a compiler.
Ummm... The Compiler is Free And the Visual C# 2005 Express Edition IDE is Free Also the Visual C++ 2005 Express Edition IDE is Free And for those VB lovers The Visual Basic 2005 Express Edition IDE is Free
Im pretty sure he has all the money he needs to "pay" for it.
If you don’t believe me look at the pricing of The Express Editions on Microsoft’s site.
.NET sucks, even more than Java. Better really open things like C/C++, Python, Ruby...
I would like to see how well a physics engine written in python would perform. I get disbelieving looks from people when I say I’ve written one in C#. One of my friends, who is a python advocate just laughed and then started crying when I suggested he should try something similar in python.
Also An Update on the Game Thing: Game Dynamics: I got most of the interfaces and base classes written to my satisfaction. I’m still thinking about some nitty gritty details, but I think I’ve got it mostly figured out. Now I’ve got to work on implementation, because implementation reveals pretty fast what I have missed during design.
Graphics: Stalled, because I don’t want to spend all my free time trying to make the thing look spiffy when the rest is not even finalized.
Sound: What’s that?
AI: I'm sorry, Dave, I'm afraid I can't do that. Actaully I’m aprouching the point where I need to start thinking about this. Anyone have some good links?
Scripting: I’m approuching this stage as well, but am not thinking about it much since Lua.NET is really easy to use.
Other: Anything else I’ve forgotten? Any features you would like me to ponder on?
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« Last Edit: January 03, 2006, 07:38:44 am by BioSlayer »
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^Nytro^
Zebranky food
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BiG BeEf DiNnEr.
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If I may ask, what about menus and customizebility to the game? for instance, even UQM haven't got these features finished. Would you handle this at an early stage?
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Deus Siddis
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"Anything else I’ve forgotten? Any features you would like me to ponder on?"
Well, since this is a remake of SC2 (unless I've misread what you've said) then I guess its a question of what could have been added in that game. So I think there was three areas to consider:
1) Make it so that in combat, there can be more than two ships fighting at one time. Fleet battles would be more interesting, and if you had a lot of smaller vessels fighting one or a few UQ, it would not be able to pick them off one at a time-- they'd have a significant advantage fighting en masse.
2) Advanced planets. Much larger worlds with infinite life and mineral wealth, and maybe be able to land on homeworlds and such (as seen in Star Control 2's predecessor, Starflight 2.
3) No ending. After you destroy the Sa-Matra, you get a new ship and can play on forever. There will no longer be many or any quests to do at this point, but you can continue to explore, fight, build up your fleet/ship, etc.
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JonoPorter
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Don't mess with the US.
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I’m to tired to explain what this is at the moment, but it involves lightning.
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