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Author Topic: UQM Recreation  (Read 84449 times)
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Re: UQM Recreation
« Reply #45 on: December 18, 2005, 09:23:22 pm »

How about "Free Star."
Free star actually sounds good and nothing came up when I Googled it.


Now I have a question:
How should I deal with copyrights in terms of toys for bob owning the rights to UQM and mine being a clone or sequel to it?

What do I need to do to give credit where credits due?
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Both are written in C#.
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Re: UQM Recreation
« Reply #46 on: December 18, 2005, 09:36:54 pm »

How should I deal with copyrights in terms of toys for bob owning the rights to UQM and mine being a clone or sequel to it?

Why are you asking us when you should be asking them?
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Re: UQM Recreation
« Reply #47 on: December 24, 2005, 08:00:58 am »

The Ur-Quan Remasters? You're taking a game made for older hardware and improving the technical aspects, which is similar to remastering. Remastering something is, after all, creating a new 'master copy', which tends to improve the quality over an old copy made on a less powerful medium (compare VCR tapes to DVDs, for example - they have to be remastered for the DVD, and since DVD is a better medium, the master can be of better quality). Maybe a bit clunky to say though.
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Re: UQM Recreation
« Reply #48 on: December 28, 2005, 08:45:21 am »

I just used mono on Linux to compile my 2D physics engine.
After the annoying install process and extracting my engine this is all that was required to compile it.
I had to make static classes non static but that is a trifle.
Code:
gmcs -recurse:'*.cs' -unsafe -out:physics2d.dll -target:library

Now I have not actually ran it since I don’t have a non Direct-X driver, but IT DID compile.

Right now I’m doing work work so the progress on the game shall be slow for a while.

« Last Edit: December 28, 2005, 08:53:55 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
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Re: UQM Recreation
« Reply #49 on: December 30, 2005, 12:18:37 pm »

It can be an interesting project, but .NET sucks.

Sincerely I can't understand why using .NET, specially if you want an open-source project, no excuses about .NET is an open standard, m$ is controlling that shit and has own stuff on w$ implementation...

.NET sucks, even more than Java. Better really open things like C/C++, Python, Ruby...
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Re: UQM Recreation
« Reply #50 on: December 30, 2005, 04:08:37 pm »

a few suggestions :              "The Kohr-Ah Revolution"     (just to make it a little bigger)
or                                       "Star Masters"                 (or even "Star Mastering" as a direct 'upgrade' to "star control"-                                                                                                                                symbolizing it is star control taken a few steps further)
or                                       "Ultimate Control"

*obviously all being variations to the previous releases
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Re: UQM Recreation
« Reply #51 on: December 30, 2005, 09:09:26 pm »

It can be an interesting project, but .NET sucks.

Sincerely I can't understand why using .NET, specially if you want an open-source project, no excuses about .NET is an open standard, m$ is controlling that shit and has own stuff on w$ implementation...

.NET sucks, even more than Java. Better really open things like C/C++, Python, Ruby...
Nice Rant.
Do you have any reason other then .NET being associated with Microsoft for your hatred?
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My 2D physics engine
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Re: UQM Recreation
« Reply #52 on: January 02, 2006, 11:34:49 pm »

I think his problem is that he doesn't want to take the time to learn it.
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Re: UQM Recreation
« Reply #53 on: January 03, 2006, 06:06:22 am »

Or he may not have the $ to pay for a compiler.
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Re: UQM Recreation
« Reply #54 on: January 03, 2006, 06:47:28 am »

Or he may not have the $ to pay for a compiler.

Ummm...
The Compiler is Free
And the
Visual C# 2005 Express Edition IDE is Free
Also the
Visual C++ 2005 Express Edition IDE is Free
And for those VB lovers The
Visual Basic 2005 Express Edition IDE is Free

Im pretty sure he has all the money he needs to "pay" for it.

If you don’t believe me look at the pricing of The Express Editions on Microsoft’s site.


.NET sucks, even more than Java. Better really open things like C/C++, Python, Ruby...
I would like to see how well a physics engine written in python would perform. I get disbelieving looks from people when I say I’ve written one in C#. One of my friends, who is a python advocate just laughed and then started crying when I suggested he should try something similar in python.

Also
An Update on the Game Thing:
Game Dynamics:
I got most of the interfaces and base classes written to my satisfaction. I’m still thinking about some nitty gritty details, but I think I’ve got it mostly figured out.  Now I’ve got to work on implementation, because implementation reveals pretty fast what I have missed during design.

Graphics:
Stalled, because I don’t want to spend all my free time trying to make the thing look spiffy when the rest is not even finalized.

Sound:
What’s that?

AI:
I'm sorry, Dave, I'm afraid I can't do that.
Actaully I’m aprouching the point where I need to start thinking about this. Anyone have some good links?

Scripting:
I’m approuching this stage as well, but am not thinking about it much since Lua.NET is really easy to use.

Other:
Anything else I’ve forgotten? Any features you would like me to ponder on? 
« Last Edit: January 03, 2006, 07:38:44 am by BioSlayer » Logged

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My 2D physics engine
Both are written in C#.
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Re: UQM Recreation
« Reply #55 on: January 03, 2006, 11:58:15 am »

If I may ask, what about menus and customizebility to the game?
for instance, even UQM haven't got these features finished.
Would you handle this at an early stage?
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Re: UQM Recreation
« Reply #56 on: January 03, 2006, 06:02:25 pm »

"Anything else I’ve forgotten? Any features you would like me to ponder on?"

Well, since this is a remake of SC2 (unless I've misread what you've said) then I guess its a question of what could have been added in that game. So I think there was three areas to consider:

1) Make it so that in combat, there can be more than two ships fighting at one time. Fleet battles would be more interesting, and if you had a lot of smaller vessels fighting one or a few UQ, it would not be able to pick them off one at a time-- they'd have a significant advantage fighting en masse.

2) Advanced planets. Much larger worlds with infinite life and mineral wealth, and maybe be able to land on homeworlds and such (as seen in Star Control 2's predecessor, Starflight 2.

3) No ending. After you destroy the Sa-Matra, you get a new ship and can play on forever. There will no longer be many or any quests to do at this point, but you can continue to explore, fight, build up your fleet/ship, etc.
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Re: UQM Recreation
« Reply #57 on: January 04, 2006, 09:03:28 am »

Question about UQM.
int he content there is a .ani file in each of the races dir in the comm dir in the content file.
I understand what the first and last 2 values mean:

blackur.0.png 0 87 0 0
filename unknown unknown xPos yPos

What are the 2 unknowns?

Thre reason why is im trying to figure out how to use the conversation  images for my game.

Take a look at my progress:
Quote
What I need right now, is a Touch-o-Vision.

And:

The animation where i click is activated, and if i double click it loops.
so im poking at the kohr-ahs eyes.
« Last Edit: January 04, 2006, 09:30:03 am by BioSlayer » Logged

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My Remake of UQM.
My 2D physics engine
Both are written in C#.
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Re: UQM Recreation
« Reply #58 on: January 04, 2006, 09:59:57 am »

See doc/devel/aniformat.
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Re: UQM Recreation
« Reply #59 on: January 06, 2006, 01:36:03 pm »


I’m to tired to explain what this is at the moment, but it involves lightning.
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
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