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Topic: UQM Recreation (Read 86523 times)
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Deus Siddis
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"I started with druuge because they are one of the simpler ships in terms of game logic. I don’t know what ship I should code next… any Suggestions?"
The Sa-Matra, hehe.
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Draxas
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I imagine Shofixti, Yehat, and (perhaps) Thraddash would also be fairly simple, since their main weapon in every case is a simple direct-fire dealie, and their secondaries don't seem terribly complex either.
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Draxas
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Hmm... Either that Scout is really tiny, or you made the Mauler really long, because they look to be a little out of scale at a glance. That Glory Device pics are awesome, though. How does it work? Judging from the status bars in the first series, it seems to do gradual damage the longer a ship stays inside the blast radius. Am I right, or does the static shot not really capture what's going on?
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JonoPorter
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Don't mess with the US.
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I was playing my game for a while and it eventually got to the point were it became unplayable, especially with bullets bouncing back at me.
Thanks for the links Halleck.
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« Last Edit: January 14, 2006, 12:45:03 pm by BioSlayer »
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Culture20
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Thraddash Flower Child
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It's probably better referenced as a WNIP mod. I keep restarting and dropping it for more important things...
There's someone else that made some low poly models for a SC mod for freespace. Unforunately, they only released a binary, not anything usefull like source & models: http://starcontrol.classicgaming.gamespy.com/forum/index.php?topic=1062.0 Maybe if you send them an email they'll share resources?
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JonoPorter
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I've just got the earthling cruiser fully functional (sorry no screen shot). To do this I also wrote a fully functioning auto-targeting system. To do that I wrote a Faction system where a faction is a side and it knows who is hostile with whom. Right now you could have more then two sides battling it out. My first computer graphics course starts on Tuesday so I’ll start learning how to use all those models out there.
The IDE I’m using is eating all my memory and makes the game run slow even with zero processor use. Anyone have a few sticks of Rambus memory they want to donate to the project?
Ill probably release the source code for the game and release a newer version of the physics engine tomorrow er… today, but I need to sleep first.
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JonoPorter
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As promised the source has been released. You can get them at the following links.
The Ur-Quan ReMasters Physics2D
The Ur-Quan ReMasters download has a compiled version of Physics 2D already in it so no need to download physics 2D (unless you want to help the project stats).
The only thing correct in terms of game play is health and weapons damage the rest is... screwed up.
Now does anyone want to work on the web site for this game? It doesn’t need anything extravagant , basically a about page stating what its about with a few cool images, or some such.
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« Last Edit: January 15, 2006, 11:19:19 pm by BioSlayer »
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NamelessPlayer
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As promised the source has been released. You can get them at the following links. The Ur-Quan ReMastersPhysics2DThe Ur-Quan ReMasters download has a compiled version of Physics 2D already in it so no need to download physics 2D (unless you want to help the project stats). The only thing correct in terms of game play is health and weapons damage the rest is... screwed up. Now does anyone want to work on the web site for this game? It doesn’t need anything extravagant , basically a about page stating what its about with a few cool images, or some such. Not too shabby, for an early project. I really hope that we get dynamic zoom ala 3DO SC2 soon, as well as having the status bars moved somewhere else(so that it won't be as easy to pinpoint, say, a cloaked Avenger).
As for creating a Web page...I could probably craft a rudimentary one, but I wouldn't be able to create any fancy images or whatnot. Just a simple page with a navigation bar on the left.
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