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Topic: UQM Recreation (Read 85435 times)
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JonoPorter
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I just got the Utwig Jugger fully functional. Just need some way to convert this info in Timewarps .INI files, to make it true to the game.
I’m thinking about doing the Chmmr Avatar or the Mmrnmhrm X-Form next because those are the ones that would be hardest for my current to design to handle. Chmmr because it has those butterflies and the X-Form because it changes shape.
Now what would you prefer? To have the Chmmr’s butterflies to act like some fighters that swarm the ship like fighters patrolling around it or like how UQM currently does it?
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« Last Edit: January 16, 2006, 08:55:55 am by BioSlayer »
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JonoPorter
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Just so you guys can criticize it here is a screenshot of the Utwig Jugger.
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Draxas
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Seems reasonable. I trust you wouldn't call it finished unless the shield worked correctly, right?
I have to say, this certainly looks like it's coming along nicely, and you didn't try starting off with all the easy stuff, either. I can definitely see this being pretty darn cool when everything is in place, considering how good it's looking now.
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JonoPorter
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The X-Form is fully functional now.
And I have made a new release with it. The Ur-Quan ReMasters
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JonoPorter
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If anyone cares the Chmmr is now fully functional. Yes and that includes the tractor beam and the butterflies. Here is a screen shot for you to make fun of or just ignore:
I won’t post a new release with it unless some one asks and if I feel in an accommodating mood.
Basically the butterflies are held in place by joints. I could not get the swarming logic to work to my satisfaction but the logic will work well with the Ur-Quan Fighters. I'm thinking about doing the orz next since it has that turret that rotates, and logic with the marines.
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JonoPorter
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I was sure the completion of the chmmr would have inspired some sort of comment, by some one, oh well…
I decided to do something easy before I did the orz.
So I did the Spathi Eluder Getting the logic and everything behind it done took only 6 minuets. Getting so it looks close to the original (creating the polygons that represent the shape) took: 12 minutes. This goes to show that I am trying and succeeding in making the code easy to modify.
The main reason why I am trying not to do all the easy stuff first is because if I run into a problem on one of the harder ships that will require a major redesign, I will have to apply that redesign to all the existing code and that is a pain.
After the orz I am thinking of doing one of the ships that has a weapon that while holding down the fire key does something special. Like the Chenjesu Broodhome, the Melnorme Trader or the Kohr-Ah Marauder. Any Favorites? Anybody willing to voice a suggestion? Anyone?
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