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| | |-+  Improving the original? What to improve to do the game even better?
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Author Topic: Improving the original? What to improve to do the game even better?  (Read 97978 times)
Halleck
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Re: Improving the original? What to improve to do the game even better?
« Reply #105 on: January 28, 2006, 10:06:09 am »

Looks fine to me- it's nearly identical at that resolution.
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Re: Improving the original? What to improve to do the game even better?
« Reply #106 on: January 28, 2006, 10:22:51 pm »

Quote
As you can see, the points and the stripes are still plainly visible.

Sure, but imo the colors of the red stripes are averaged out (by the grey surroundings) and have lost their brightness. Such a thing can be avoided by choosing a reference color for a feature, and to apply detail using small color variations to the average.

However, imo it's a cool picture for use as background for some information screen, where one doesn't have the problem of scaling down to miniature size.

Anyway, this is all imo - don't let it spoil your fun.
« Last Edit: January 28, 2006, 10:48:58 pm by GeomanNL » Logged
Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #107 on: January 28, 2006, 10:48:56 pm »

I think you forget that the original game was VGA, and most of the sprites scaled down were hardly recognizable...

I think losing the saturation of the stripe is not such a big deal. ^_^;
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Re: Improving the original? What to improve to do the game even better?
« Reply #108 on: January 28, 2006, 10:55:12 pm »

I know ... but I still think it's a shame, because it's unnecessary, and because I liked the brightness of the SC2 ships which is lost in a teeny weeny bit now. Anyway, I'll stop complaining now, because apart from this minor point, I like your work.
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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #109 on: January 28, 2006, 11:56:43 pm »

Eh, I'm just being contrary anyway.  Because UQM uses three steps of sprites between sizings (as a legacy from the three-step view in the old PC game) I see no reason why I couldn't touch up sprites in 3 sizes.  That way, I can rebrighten blurred stripes and draw in bigger details when aliasing obscure them.

So fret not, I'll make sure they look as good as they can be, should it happen someday.
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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #110 on: January 29, 2006, 12:00:38 am »

Oh great teacher, look what we found *snort*!

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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #111 on: January 29, 2006, 12:43:39 am »

Through some Photoshop wizardry, I've managed to make the Avatar spin and keep the light source to the right.  It's not as precise as current sprites, but it takes 30 minutes as opposed to 30 hours to do.

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Deus Siddis
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Re: Improving the original? What to improve to do the game even better?
« Reply #112 on: January 29, 2006, 02:19:50 am »

Cool! It looks like a winner to me. Drawing each one by hand would take forever and probably have some inconsistencies in certain frames, anyway.
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Re: Improving the original? What to improve to do the game even better?
« Reply #113 on: January 29, 2006, 02:28:23 am »

Cool cool cool!

I love the thraddash- although I'm a bit surprised by the pink trim.

Perhaps this is from the hypothetical "syreen culture" discussed previously?  Grin
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Re: Improving the original? What to improve to do the game even better?
« Reply #114 on: January 29, 2006, 05:04:39 am »

Any help needed with photoshopping hi-res ships?   I can do a few - should be fun.
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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #115 on: January 29, 2006, 06:12:11 am »

Cool cool cool!

I love the thraddash- although I'm a bit surprised by the pink trim.

Perhaps this is from the hypothetical "syreen culture" discussed previously?  Grin

Haha, maybe so.  I was actually inspired by their VERY PURPLE in-game pilot graphic.  The stripes were originally blue, but seemed flat and dull.  The purply-pink really pops, and is a kinda funny contrast against their UBER MACHO demeanor.

Any help needed with photoshopping hi-res ships?   I can do a few - should be fun.

Hey, I don't have dibs on this train-ride.  I may end up doing them all myself anyway, but I don't see why anyone who wants to can't join in on the fun. ^_^
« Last Edit: January 29, 2006, 06:13:42 am by Clay » Logged
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Re: Improving the original? What to improve to do the game even better?
« Reply #116 on: January 29, 2006, 11:01:54 am »

The Torch looks quite good, stripes and all. Personally, I'm going to call them "tribal markings" and be done with it. Never mind the color, it's to distract opponents so the Torch can close distance without retaliation!

...Or something.

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?
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Re: Improving the original? What to improve to do the game even better?
« Reply #117 on: January 29, 2006, 11:48:19 am »

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?

Anti-gravitational power discs?
Electromagnetic trans-conductor flux discharges?
Radioactive Torch exhaust radiation?
Highly condensed gaseous emission?

NO!

These are car lights. only they put the red ones in front and the white ones in the back. Silly Thraddash!
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Re: Improving the original? What to improve to do the game even better?
« Reply #118 on: January 29, 2006, 12:32:39 pm »

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?

heres the PNF description;
 http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-thraddash-spec.jpg
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Re: Improving the original? What to improve to do the game even better?
« Reply #119 on: January 29, 2006, 01:18:53 pm »

The Thraddash have different colour receptors. To them it looks very macho. Wink

The whole Thraddash ship has always looked a bit like a water strider to me. The globes would be the impression in the water.
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