The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 13, 2024, 07:16:34 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Improving the original? What to improve to do the game even better?
« previous next »
Pages: 1 ... 11 12 [13] 14 15 ... 19 Print
Author Topic: Improving the original? What to improve to do the game even better?  (Read 102399 times)
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #180 on: February 20, 2006, 12:12:56 am »

let's see.. what's left?

if I'm not mistaken...
LIST
...pick your favorite Wink

Hrm...I was about to say we were a lot further than I thought, but you left out quite a few unfortunately... the Umgah and the Androsynth for two.

Gonna make a complete list, along with a note with which I'm personally interested in trying...

- Androsynth GUARDIAN
c Arilou SKIFF
- Chenjesu BROODHOME
c Chmmr AVATAR
c Druuge MAULER
- Earthling CRUISER
v Ilwrath AVENGER
c Kohr-Ah MARAUDER
- Melnorme TRADER
* Mmrnhrm X-FORM
v Mycon PODSHIP
* Orz NEMESIS
- Pkunk FURY
c Shofixti SCOUT
- Slyrandro PROBE
- Spathi ELUDER
- Supox BLADE
- Syreen PENETRATORv
c Thraddash TORCH
- Umgah DRONE
- Ur-Quan DREADNAUGHT
- Utwig JUGGER
* VUX INTRUDER
c Yehat TERMINATOR
- Zot-Fot-Pik STINGER

c's me, v's Vile, and * means I may try it soon. ^^

One thing that worries me though is if our designs are compatible.  Vile's are so much...cleaner!  And probably much better for use in a game.

But maybe that's insecurity talking. ^^;
Logged
HalfShadow
Zebranky food
*
Offline Offline

Gender: Male
Posts: 18



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #181 on: February 20, 2006, 12:16:45 am »

To be honest, something I'd like is the ability to keep playing after you finish the story.

Or can you do that anyway? I haven't played this game in years.
Logged

There's a reason I'm so apathetic,
but I can't be bothered to tell you.
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #182 on: February 20, 2006, 12:22:33 am »

I'm pretty sure the game ends.  But if you use that "De-clensing" Mod, I suppose you could play indefinitely before taking out the Sa-Matra.

Side note: I tried running a quick "Sharpen" filter on my models.  IMMEDIATELY looks much more in line with Vile Rancour's.  So that's good. ^^
Logged
HalfShadow
Zebranky food
*
Offline Offline

Gender: Male
Posts: 18



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #183 on: February 20, 2006, 12:24:26 am »

It would be kind of nice to be able to keep playing; there are a lot of stars in the galaxy.

I wonder how hard that would be to code?
Logged

There's a reason I'm so apathetic,
but I can't be bothered to tell you.
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #184 on: February 20, 2006, 12:28:19 am »

I doubt it would be hard to code.  The problem is half of the alien conversations will cease to make sense.
Logged
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #185 on: February 20, 2006, 12:44:19 am »

P.S: I can't see the Podship's animation. how frames are in it?

16, same as in the game. (Hmmm, it should be working... Try refreshing or copy-pasting the link.)

Quote from: Clay
* VUX INTRUDER
c's me, v's Vile, and * means I may try it soon. ^^

Heh, I was thinking of trying that one next.  Oh well, there's more than enough to go around, I suppose. Smiley

Quote from: Clay
One thing that worries me though is if our designs are compatible.  Vile's are so much...cleaner!  And probably much better for use in a game.

Don't talk nonsense - yours are perfectly fine. Well, the Druuge could benefit from being redone... but at any rate, I imagine that all of these designs would have to be downsized a bit, even for the highest zoom level, so that any perceived lack of "cleanness" would be straightened out. Not that I think it's needed, but just to quiet your fears. Smiley
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #186 on: February 20, 2006, 12:50:47 am »

Eh, go for it.  The Vux is too shiny-smooth for my style anyway.  Seriously, do it. Smiley

Besides, X-Form is one of my favorites in Super-Melee  Grin And I'd rather tango with Zex than pilot an Intruder...
Logged
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #187 on: February 20, 2006, 01:48:54 am »

Thanks. The VUX is a bit of a challenge I think, since the shape, detail, and even the color  vary wildly between the in-game sprite, the big icon and the ship-spec graphic. Gonna give it a try though...
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #188 on: February 20, 2006, 01:55:57 am »

I tend to use the SC2 portrait as the most canon.  Though occassionaly I take notes from the original ship specs.  (like the darker Shofixti top and the kill paws...)

Be interested which color you pick. ^^
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #189 on: February 20, 2006, 01:55:40 pm »

Hrm...I was about to say we were a lot further than I thought, but you left out quite a few unfortunately... the Umgah and the Androsynth for two.

right.. sorry about that. didnt concentrate very well, had a test the day after.



It would be kind of nice to be able to keep playing; there are a lot of stars in the galaxy.

I wonder how hard that would be to code?

what do you expect to do after the Sa-Matra? mine planets and squish everyone in super-melee with double hellbores and the tracking device?

if it's the melee you're after, you could just play Super Melee


on the other hand, one feasible way to continue the game would be just as the ending says - destroy the remaining Ur-Quan fleets, together with the Chmmr and the rest of the gang. all the spheres of influence would advance to the middle.. perhaps add a few harmless tasks to the captain.. might be nice and completely in-line with the story, no need to make up new plots.
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #190 on: February 20, 2006, 05:19:42 pm »

Alright - I ended up going with the blue color, for two reasons. One - you can see, the in-game sprite has about as much detail as a Thraddash has subtlety, so it was easier to just work with the larger icon. Two - an aesthetically-obsessed species like the VUX wouldn't really paint their ships an ugly teal color picked out of an artistically-challenged EGA palette. Wink

Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #191 on: February 20, 2006, 06:25:10 pm »

impressive!

nice touches there on the details!

maybe you should consider adding a bit of ambient light on the ship's hull near the.. exhaust pipe (seeing as the afterburner's aura should reflect on the metal hull)
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #192 on: February 20, 2006, 06:58:43 pm »

Alright - I ended up going with the blue color, for two reasons. One - you can see, the in-game sprite has about as much detail as a Thraddash has subtlety, so it was easier to just work with the larger icon. Two - an aesthetically-obsessed species like the VUX wouldn't really paint their ships an ugly teal color picked out of an artistically-challenged EGA palette. Wink



This sort of thing has, I think, merited it's own thread. You guys are totally going to town on those. I'd love to see more of the rotating pictures too, tho.
Logged

A new game and it's code each week. Please visit Cymon's Games
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #193 on: February 20, 2006, 07:59:39 pm »

btw, are you guys using a Wacom pen or some other instrument?
how the hell do you do it?  Shocked
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #194 on: February 20, 2006, 10:38:49 pm »

Great work! I think you made the right choice in making it dark blue, it looks a lot richer.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 19 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!