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Author Topic: Improving the original? What to improve to do the game even better?  (Read 100912 times)
JonoPorter
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Re: Improving the original? What to improve to do the game even better?
« Reply #195 on: February 21, 2006, 01:39:02 am »

It looks nice to humans but how would it look to a vux?
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Re: Improving the original? What to improve to do the game even better?
« Reply #196 on: February 21, 2006, 02:52:14 am »

Horrific!  Terrible.  This is just plain DISGUSTING Vile!  I can't believe I gave you the chance to create this repulsive, grotesque ABOMINATION.

Translated from the VUX, good job, Vile!  It's a shame some of your finer details will be lost in game.  But that's what the ship portrait is for, eh? ^_^
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Re: Improving the original? What to improve to do the game even better?
« Reply #197 on: February 21, 2006, 03:25:19 pm »

Hey, what do you think of the following game improvments ?

- you discover a androsyn-ship, a leftover from the war against the orz, crashed on a planet near their former homeworld. You could repair it and add it to your fleet
- you discover a wreckage of a mrhmnrn-ship (how the hell is their name) in Illwrath space. You could get a hint about the Illwrath homeworld or Proceyn
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Re: Improving the original? What to improve to do the game even better?
« Reply #198 on: February 21, 2006, 07:50:55 pm »

The VUX looks superb, Vile. And I personally laud your decision to use the darker blue; I think that's the color most people feel the ship should be anyway.

Looking forward to the next!
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Re: Improving the original? What to improve to do the game even better?
« Reply #199 on: February 22, 2006, 07:58:54 am »

just my two cents here, if you don't mind Tongue

had a bit of time off (for the next two weeks) of the semester tests, so I decided to try my favorite - the Broodhome.

not sure about the DOGI, and the DOGI controllers might need a makeover (though I tend to like them this way).

comments are welcome.





« Last Edit: February 26, 2006, 03:01:31 pm by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #200 on: February 22, 2006, 08:22:18 am »

Brilliant! All of what I've seen here!

Just one comment about the Broodhome, though... In the original x5 image, it seems as if the octagon diamonds are in some kind of "pit" in the main hull.. As if their base is slightly lower than the actual top of the hull.. I'm talking about the little grey lines around the octagon diamonds in the original image..

But then again, it's really fine as it is just now.. Smiley
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Re: Improving the original? What to improve to do the game even better?
« Reply #201 on: February 22, 2006, 08:25:55 am »

Just one comment about the Broodhome, though... In the original x5 image, it seems as if the octagon diamonds are in some kind of "pit" in the main hull.. As if their base is slightly lower than the actual top of the hull.. I'm talking about the little grey lines around the octagon diamonds in the original image..

hmm.. I didn't even think about it that way - but then again, I was using the SC1 specs as a reference -



in the beginning I even made the border purple, but I figured it's just too weird Tongue
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Re: Improving the original? What to improve to do the game even better?
« Reply #202 on: February 22, 2006, 12:21:19 pm »

Very nice, although it appears a little flat (I'm used to seeing the shaded ones.)
I'd always imagined the DOGI to have a bit more of a solid border, but your interpretation is perfectly valid.
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Re: Improving the original? What to improve to do the game even better?
« Reply #203 on: February 22, 2006, 03:40:33 pm »

It's quite a nice work on the broodhome, but still,
-I think a bit more shadowing in the "white-spaces-between-the-diamonds" would definately improve them, and generally add some depth to the model (which is what I think it lacks the most).
I think it'll look even better if every diamond will be "embedded" seperately within the white stuff.
Just like Megagun mentioned. (and it's really somewhat opposes the SC1 diagram).
finally about this- and this is inspired from the SC1 diagram- what about some contour at the edge of the ship?
bottom line:  gotta have the feel of a 3d ship there, over a flat, emm... thing.

-those "Resonators for D.O.G.I control" (meaning the little front cannon-things) seem to have been forgotten a bit, it looks like a bunch of diagonal lines as each of them. improvement will be recomanded.

except for this, it's a great work, and don't get me wrong- I admire the graphic makeovers all around here, keep it up.
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Re: Improving the original? What to improve to do the game even better?
« Reply #204 on: February 22, 2006, 04:40:54 pm »

The ship lacks depth, no fault of the rendering. That's one of the faults of a 2-d developed game. None of the ships have any dimension to speak of. Not that that's a bad thing, it's just a thing. SC3 tried designing ships with dimension and many of them IMHO sucked. Not just when viewed from above either. It may just be a fault I have with the depressing color scheme, but that's what happens when they take something too seriously.

Now, personally I'm all for artist liberties and spicing up the original designs, but without a major overhaul, guys, this is probably the best we can expect from the Chenjesu Broodhome.
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Re: Improving the original? What to improve to do the game even better?
« Reply #205 on: February 22, 2006, 04:45:35 pm »

Thanks for the comments. I've updated it a bit, as you can see.
I agree there's some more work to do, alas (fortunately? Wink) I think I've caused enough damage and I still have that 'real life' heaving down my neck.

which is why if Vile or Clay are interested, I'd be happy to turn the helm (and PSD) to their capable hands!
« Last Edit: February 22, 2006, 04:50:11 pm by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #206 on: February 23, 2006, 05:56:15 pm »

just for fun - DOGI animation (give it a second to load):



not exactly what I wanted, but don't forget that in the game it's smaller and moves around.
I made the 'lightnings' with simple lines and blending effects (glow). I know there should be some plugin out there that makes a much more realistic effect, but on second thought, realism is not what we really want here.


« Last Edit: February 23, 2006, 07:21:38 pm by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #207 on: February 23, 2006, 06:23:44 pm »

The revamped version is impressive! As the rest of your work.

I find the "DOGI" a bit weird as just a diamond, what about encapsulating it in a white support like the ship?
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Re: Improving the original? What to improve to do the game even better?
« Reply #208 on: February 23, 2006, 06:27:46 pm »

yes, the DOGI is a bit problematic. I've tried a few ideas but nothing really seems fitting. I'll try your idea though, it sounds like it could work.

*edit: hey, not bad Tongue also, that occasional illumination is a glitch, but after looking at it - it could be used to when the DOGI hits the enemy ship for energy. also updated main image.
« Last Edit: February 23, 2006, 07:28:53 pm by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #209 on: February 24, 2006, 02:57:13 pm »

which is why if Vile or Clay are interested, I'd be happy to turn the helm (and PSD) to their capable hands!

Hmm, just to make it known beforehand - if I do decide to do a Broodhome, I'll probably start from scratch; not because of anything related to your design, mind you, I just like working from a clean slate. Smiley  The DOGI turned out quite well, though.

And by the way, what's with this SC1 screenshot of the Chenjesu specs?  It doesn't look like the one in the game - for one, the font is heavier; the colors also seem slightly off, and the body of the ship looks too smooth, not gradiented and dithered like the actual image in the game.  Strange...

At any rate, what next?  I'm thinking of working on a Supox, for a change, just to take a break from SC1 hierarchy ships.
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