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Topic: Improving the original? What to improve to do the game even better? (Read 102388 times)
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Clay
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Okay, here's my hi-res take. Hope it's not too heretical?
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Clay
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Thanks, I appreciate that ^_^
Some notable problems though:
1) It looks very...painty. This in itself may not be such a bad thing, since most of the alien conversations and cutscenes were, actually, paintings.
2) As a consequence of being hand-drawn, in order to change the light source would require redrawing it for all 12 (or so) angles.
3) the neato ribs in the magenta marks disappear when shrunk to other res's...waaaah
4) Oh yeah, and it doesn't work in UQM yet. ;p
Anyway, I don't know if this is going anywhere, but if anyone has a favorite ship they want redone, I can give it a shot. Gotta make sure I'm not a one hit wonder, here.
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« Last Edit: January 23, 2006, 02:46:58 am by Clay »
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Clay
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I suddenly feel very outclassed. Arne's done some really neat stuff. If anyone were ever to do a Star Control pseudo-sequel, I really like the "Throw all caution to the wind!" approach he's taken to the characters.
His ship designs seem to be very blueprinty though...reminds me of about a thousand "ship map" supplements you see for sale for various RPGs.
The character sketches are greatly charming, though. Certainly makes me consider whether I should be manning any sort of graphical overhaul at all. *laughs*
Edit: Browsed the site some more...I really love his plot ideas...I wish it weren't just another of those really great ideas on the internet that never go anywhere...
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« Last Edit: January 23, 2006, 04:35:47 am by Clay »
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Clay
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Yeah, he seems to really like overhauling stuff.
That said, it should be noted that, were an implementation of better graphics to be successful, it could open the doors to UQM spinoff projects.
Then again, maybe not.
So, Halleck, pick a ship, any ship. I'm bored. ;p
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Draxas
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It's spelled Marauder. No Os anywhere.
And I'm going to throw my vote towards the Utwig Jugger or Chmmr Avatar. If there are any ships that could manifest a lot of neat details on a hi-res redo, it's those (or the Marauder, but I'm not that much of a fan).
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Clay
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Of course, you guys decide to pick some of the most complex ships in the game -.o Perhaps good for testing my skills though!
I think first I'm gonna try another simple one though, the Arilou(laleelay) Skiff.
However, I find myself at an impasse. My original concepts were going to be based on a combination of the original sprite and the SC1 data file image. There is a significant difference between the two: The sprite has a solid red bar as its rear portion, while the illustration clearly displays three red "tail lights" Actually, the SCIII version of the Skiff seems very faithful to the SC1 illustration.
Regardless, I'm gonna borrow the bluer color for the ship from the original illustration, but I don't know which way to go for the red part. What's the general preference?
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Draxas
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I always thought that red bar was some sort of engine port... That seems silly now that I think about it some. In fact, I bet it's a red bar simply because they didn't have the resolution to make it more faithful to the illustration (or didn't have the illustration yet, but that's another story for another day, perhaps).
I guess my non-point is: Do whichever one you think will turn out better.
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Clay
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There. Went with bar. ;p
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