The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
May 21, 2024, 04:14:56 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Improving the original? What to improve to do the game even better?
« previous next »
Pages: 1 ... 5 6 [7] 8 9 ... 19 Print
Author Topic: Improving the original? What to improve to do the game even better?  (Read 96834 times)
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1373



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #90 on: January 25, 2006, 08:53:31 am »

These are awesome, i would love to see these implemented some day Grin
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #91 on: January 25, 2006, 01:27:42 pm »

Nice. I personally would love to have an official graphics update pack, but unfortunately, the UQM code is not ready for this. (Though progress is being made.)
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #92 on: January 25, 2006, 08:44:25 pm »

Nice. I personally would love to have an official graphics update pack, but unfortunately, the UQM code is not ready for this. (Though progress is being made.)
Can this be given higher priority now that somebody is actually working on the content?
Logged


Currently working on: Going outside more
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #93 on: January 26, 2006, 02:23:56 am »

Those pics are quite impressive. I always wanted to see those ships with less pixel blur. Nice work!
Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #94 on: January 27, 2006, 03:59:46 am »

Not happy with this one...

Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #95 on: January 27, 2006, 04:43:00 am »

How could you not be happy with that?!

I think you should give yourself a lot more credit.
Logged
NamelessPlayer
*Many bubbles*
***
Offline Offline

Posts: 104



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #96 on: January 27, 2006, 05:00:47 am »

How could you not be happy with that?!

I think you should give yourself a lot more credit.
Quoted for truth.
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1373



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #97 on: January 27, 2006, 06:01:39 am »

i'm lovin it Grin
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #98 on: January 27, 2006, 06:31:53 am »

Hm... it does look ever so slightly lopsided, but I still like it a lot.  Smiley
Logged


Currently working on: Going outside more
bpoint
Zebranky food
*
Offline Offline

Gender: Male
Posts: 13



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #99 on: January 27, 2006, 07:26:30 am »

I agree... your work is impressive, Clay.  Keep it up and hopefully one day UQM will have some new, updated ship graphics.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #100 on: January 27, 2006, 08:24:15 am »

I think he's not happy, because he wasn't able to highlight very much fine detail on this one, unlike the others. However, I think it looks great! Keep up the good work!
Logged
JonoPorter
Enlightened
*****
Offline Offline

Gender: Male
Posts: 656


Don't mess with the US.


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #101 on: January 27, 2006, 08:38:32 am »

Even though i cant see it. (All i see is a big red X)
I know it has to be good based of previous work so good job!
Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
GeomanNL
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 167


I love YaBB 1G - SP1!


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #102 on: January 27, 2006, 12:24:06 pm »

Imo you shouldn't add too many details to the models, to avoid aliasing when someone zooms out and the ship graphics shrinks. In the Chmmr model, you have made the red stripes and the spikes at the front thinner than the "original", imo it should be about as thick, or if possible, thicker... unless it would look bad that way.

I am not fond of the back of the Chmmr that you have drawn - I think the shadow just below the bottom blue gem is the wrong way around. Also, the curvature at the back interrupts the symmetry of the ship.

For the rest it's fine. Fyi, I requested detailed ship graphics a while back on these forums, and now you're making them... can i have a copy when you're done ? I'm mostly interested in SC1 ships, but also SC2 ships (for use in my own project).

edit:
I also have a comment on the Yehat graphic, I think the colors you've used are too darkish. For the rest it looks nice.
« Last Edit: January 27, 2006, 02:09:49 pm by GeomanNL » Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #103 on: January 27, 2006, 03:27:07 pm »

Nice stuff, Clay, but about the Yehat: it's *NOT* angular at the front.. It's a smooth curve.. See http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/yehat-spec.jpg
Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #104 on: January 27, 2006, 09:33:58 pm »

Hm... it does look ever so slightly lopsided, but I still like it a lot.  Smiley

Yeah, I'm not quite sure WHY either.  I flipped the left side to make the right, just coloring over it.  I think the lopsided-ness is mostly an optical illusion.  I did have to redraw the bottom point, so that might also be a reason.

I think he's not happy, because he wasn't able to highlight very much fine detail on this one, unlike the others. However, I think it looks great! Keep up the good work!

Yeah, Nothing I tried looked right.  The Avatar was already a complex design that made added detail look cluttered.  Certainly nothing I can do and keep when the graphic is scaled down.

As it stands, it looks MUCH better when changed to its 640 x 480 size.

I am not fond of the back of the Chmmr that you have drawn - I think the shadow just below the bottom blue gem is the wrong way around. Also, the curvature at the back interrupts the symmetry of the ship.

Like the Precursor remixes, I'll never please everybody.  The dark area below the gem was part of my fancy of that gem being the source of the ship's propulsion, and thus needed a vent backwards.  It also gave detail where there was little.  As for the curve...you might have a point.  I debated myself, but the ship just seemed TOO angular otherwise.  Maybe it'll be worth another look later.

Nice stuff, Clay, but about the Yehat: it's *NOT* angular at the front.. It's a smooth curve.. See http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/yehat-spec.jpg

Depends on who you ask.  As illustrated earlier in this thread, the SC1 spec image of the Skiff does not match its sprite.  In Star Control II, if you look at the blown up Yehat graphic that appears between your CREW and FUEL, you'll see that the graphic artist very clearly includes that angular shape.  With the large size, he could've very easily made a smooth curve (Something that would be difficult with the original tiny sprite) but chose not to.  If you look at the other spec sheets, you'll see similar incongruities.

I find the spec graphic for the Yehat hideous, so I went with the newer SC2 illustration.  And come on....would you rather fly a boomerang...or a BATARANG?  That's what I thought! ;p

Edit: To address concerns about too much detail, I went ahead and resized the Avatar.



As you can see, the points and the stripes are still plainly visible.
« Last Edit: January 28, 2006, 03:11:30 am by Clay » Logged
Pages: 1 ... 5 6 [7] 8 9 ... 19 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!