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Topic: Improving the original? What to improve to do the game even better? (Read 102144 times)
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Draxas
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Those pics are quite impressive. I always wanted to see those ships with less pixel blur. Nice work!
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Clay
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Not happy with this one...
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Deus Siddis
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How could you not be happy with that?!
I think you should give yourself a lot more credit.
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bpoint
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I agree... your work is impressive, Clay. Keep it up and hopefully one day UQM will have some new, updated ship graphics.
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Draxas
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I think he's not happy, because he wasn't able to highlight very much fine detail on this one, unlike the others. However, I think it looks great! Keep up the good work!
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JonoPorter
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Don't mess with the US.
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Even though i cant see it. (All i see is a big red X) I know it has to be good based of previous work so good job!
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GeomanNL
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Imo you shouldn't add too many details to the models, to avoid aliasing when someone zooms out and the ship graphics shrinks. In the Chmmr model, you have made the red stripes and the spikes at the front thinner than the "original", imo it should be about as thick, or if possible, thicker... unless it would look bad that way.
I am not fond of the back of the Chmmr that you have drawn - I think the shadow just below the bottom blue gem is the wrong way around. Also, the curvature at the back interrupts the symmetry of the ship.
For the rest it's fine. Fyi, I requested detailed ship graphics a while back on these forums, and now you're making them... can i have a copy when you're done ? I'm mostly interested in SC1 ships, but also SC2 ships (for use in my own project).
edit: I also have a comment on the Yehat graphic, I think the colors you've used are too darkish. For the rest it looks nice.
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« Last Edit: January 27, 2006, 02:09:49 pm by GeomanNL »
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Clay
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Hm... it does look ever so slightly lopsided, but I still like it a lot. Yeah, I'm not quite sure WHY either. I flipped the left side to make the right, just coloring over it. I think the lopsided-ness is mostly an optical illusion. I did have to redraw the bottom point, so that might also be a reason.
I think he's not happy, because he wasn't able to highlight very much fine detail on this one, unlike the others. However, I think it looks great! Keep up the good work!
Yeah, Nothing I tried looked right. The Avatar was already a complex design that made added detail look cluttered. Certainly nothing I can do and keep when the graphic is scaled down.
As it stands, it looks MUCH better when changed to its 640 x 480 size.
I am not fond of the back of the Chmmr that you have drawn - I think the shadow just below the bottom blue gem is the wrong way around. Also, the curvature at the back interrupts the symmetry of the ship. Like the Precursor remixes, I'll never please everybody. The dark area below the gem was part of my fancy of that gem being the source of the ship's propulsion, and thus needed a vent backwards. It also gave detail where there was little. As for the curve...you might have a point. I debated myself, but the ship just seemed TOO angular otherwise. Maybe it'll be worth another look later.
Depends on who you ask. As illustrated earlier in this thread, the SC1 spec image of the Skiff does not match its sprite. In Star Control II, if you look at the blown up Yehat graphic that appears between your CREW and FUEL, you'll see that the graphic artist very clearly includes that angular shape. With the large size, he could've very easily made a smooth curve (Something that would be difficult with the original tiny sprite) but chose not to. If you look at the other spec sheets, you'll see similar incongruities.
I find the spec graphic for the Yehat hideous, so I went with the newer SC2 illustration. And come on....would you rather fly a boomerang...or a BATARANG? That's what I thought! ;p
Edit: To address concerns about too much detail, I went ahead and resized the Avatar.
As you can see, the points and the stripes are still plainly visible.
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« Last Edit: January 28, 2006, 03:11:30 am by Clay »
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