The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
May 21, 2024, 03:19:42 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Improving the original? What to improve to do the game even better?
« previous next »
Pages: 1 ... 6 7 [8] 9 10 ... 19 Print
Author Topic: Improving the original? What to improve to do the game even better?  (Read 96814 times)
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #105 on: January 28, 2006, 10:06:09 am »

Looks fine to me- it's nearly identical at that resolution.
Logged


Currently working on: Going outside more
GeomanNL
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 167


I love YaBB 1G - SP1!


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #106 on: January 28, 2006, 10:22:51 pm »

Quote
As you can see, the points and the stripes are still plainly visible.

Sure, but imo the colors of the red stripes are averaged out (by the grey surroundings) and have lost their brightness. Such a thing can be avoided by choosing a reference color for a feature, and to apply detail using small color variations to the average.

However, imo it's a cool picture for use as background for some information screen, where one doesn't have the problem of scaling down to miniature size.

Anyway, this is all imo - don't let it spoil your fun.
« Last Edit: January 28, 2006, 10:48:58 pm by GeomanNL » Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #107 on: January 28, 2006, 10:48:56 pm »

I think you forget that the original game was VGA, and most of the sprites scaled down were hardly recognizable...

I think losing the saturation of the stripe is not such a big deal. ^_^;
Logged
GeomanNL
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 167


I love YaBB 1G - SP1!


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #108 on: January 28, 2006, 10:55:12 pm »

I know ... but I still think it's a shame, because it's unnecessary, and because I liked the brightness of the SC2 ships which is lost in a teeny weeny bit now. Anyway, I'll stop complaining now, because apart from this minor point, I like your work.
Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #109 on: January 28, 2006, 11:56:43 pm »

Eh, I'm just being contrary anyway.  Because UQM uses three steps of sprites between sizings (as a legacy from the three-step view in the old PC game) I see no reason why I couldn't touch up sprites in 3 sizes.  That way, I can rebrighten blurred stripes and draw in bigger details when aliasing obscure them.

So fret not, I'll make sure they look as good as they can be, should it happen someday.
Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #110 on: January 29, 2006, 12:00:38 am »

Oh great teacher, look what we found *snort*!

Logged
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #111 on: January 29, 2006, 12:43:39 am »

Through some Photoshop wizardry, I've managed to make the Avatar spin and keep the light source to the right.  It's not as precise as current sprites, but it takes 30 minutes as opposed to 30 hours to do.

Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #112 on: January 29, 2006, 02:19:50 am »

Cool! It looks like a winner to me. Drawing each one by hand would take forever and probably have some inconsistencies in certain frames, anyway.
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #113 on: January 29, 2006, 02:28:23 am »

Cool cool cool!

I love the thraddash- although I'm a bit surprised by the pink trim.

Perhaps this is from the hypothetical "syreen culture" discussed previously?  Grin
Logged


Currently working on: Going outside more
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #114 on: January 29, 2006, 05:04:39 am »

Any help needed with photoshopping hi-res ships?   I can do a few - should be fun.
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #115 on: January 29, 2006, 06:12:11 am »

Cool cool cool!

I love the thraddash- although I'm a bit surprised by the pink trim.

Perhaps this is from the hypothetical "syreen culture" discussed previously?  Grin

Haha, maybe so.  I was actually inspired by their VERY PURPLE in-game pilot graphic.  The stripes were originally blue, but seemed flat and dull.  The purply-pink really pops, and is a kinda funny contrast against their UBER MACHO demeanor.

Any help needed with photoshopping hi-res ships?   I can do a few - should be fun.

Hey, I don't have dibs on this train-ride.  I may end up doing them all myself anyway, but I don't see why anyone who wants to can't join in on the fun. ^_^
« Last Edit: January 29, 2006, 06:13:42 am by Clay » Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #116 on: January 29, 2006, 11:01:54 am »

The Torch looks quite good, stripes and all. Personally, I'm going to call them "tribal markings" and be done with it. Never mind the color, it's to distract opponents so the Torch can close distance without retaliation!

...Or something.

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #117 on: January 29, 2006, 11:48:19 am »

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?

Anti-gravitational power discs?
Electromagnetic trans-conductor flux discharges?
Radioactive Torch exhaust radiation?
Highly condensed gaseous emission?

NO!

These are car lights. only they put the red ones in front and the white ones in the back. Silly Thraddash!
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1373



View Profile WWW
Re: Improving the original? What to improve to do the game even better?
« Reply #118 on: January 29, 2006, 12:32:39 pm »

Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?

heres the PNF description;
 http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-thraddash-spec.jpg
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Improving the original? What to improve to do the game even better?
« Reply #119 on: January 29, 2006, 01:18:53 pm »

The Thraddash have different colour receptors. To them it looks very macho. Wink

The whole Thraddash ship has always looked a bit like a water strider to me. The globes would be the impression in the water.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 ... 6 7 [8] 9 10 ... 19 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!