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Topic: Improving the original? What to improve to do the game even better? (Read 100707 times)
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Clay
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I think you forget that the original game was VGA, and most of the sprites scaled down were hardly recognizable...
I think losing the saturation of the stripe is not such a big deal. ^_^;
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GeomanNL
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I love YaBB 1G - SP1!
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I know ... but I still think it's a shame, because it's unnecessary, and because I liked the brightness of the SC2 ships which is lost in a teeny weeny bit now. Anyway, I'll stop complaining now, because apart from this minor point, I like your work.
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Clay
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Eh, I'm just being contrary anyway. Because UQM uses three steps of sprites between sizings (as a legacy from the three-step view in the old PC game) I see no reason why I couldn't touch up sprites in 3 sizes. That way, I can rebrighten blurred stripes and draw in bigger details when aliasing obscure them.
So fret not, I'll make sure they look as good as they can be, should it happen someday.
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Clay
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Oh great teacher, look what we found *snort*!
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Clay
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Through some Photoshop wizardry, I've managed to make the Avatar spin and keep the light source to the right. It's not as precise as current sprites, but it takes 30 minutes as opposed to 30 hours to do.
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Deus Siddis
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Cool! It looks like a winner to me. Drawing each one by hand would take forever and probably have some inconsistencies in certain frames, anyway.
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Draxas
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The Torch looks quite good, stripes and all. Personally, I'm going to call them "tribal markings" and be done with it. Never mind the color, it's to distract opponents so the Torch can close distance without retaliation!
...Or something.
Anyway, here's a random thing I've always wondered: Just what are those orbs on the corners for, anyway?
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