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Author Topic: Improving the original? What to improve to do the game even better?  (Read 80765 times)
Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #150 on: February 12, 2006, 02:52:55 am »

I think the main issue I have is the base...I was attempting something "gothic" as a tribute to their dark nature, but I don't think it's carried out very well.

Despite its simplicity, the Mauler was a difficult design to spice up.  (I don't care for the fan schematic at all, which is why I largely ignored it.)

On a lighter note, I became a FRUNGY CHAMPION with my Druuge post!  *Dances*
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Re: Improving the original? What to improve to do the game even better?
« Reply #151 on: February 12, 2006, 04:15:40 am »

You're doing well with the pictures, keep it up.

(and actually I think what's going to be more interesting is if someone decides to redo the ship captain pictograms - it'll be interesting the interpretations that come from those)
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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #152 on: February 12, 2006, 04:42:56 am »

If I ever finish the ships, that's my next target.  Some DESPERATELY need overhauls.  (5-legged illwrath, anyone?)
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Re: Improving the original? What to improve to do the game even better?
« Reply #153 on: February 12, 2006, 04:47:08 pm »

may I interest you in drawing texture maps for 3D renderings of the captain 'pictograms' and conversations instead?
alas we'll need quality 3D realizations of the captains first..
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Re: Improving the original? What to improve to do the game even better?
« Reply #154 on: February 12, 2006, 05:09:25 pm »

I've never done much texturing, but I'd be willing to give it a shot.  However, I think the odds of anyone doing 3D renderings of aging pilot graphics are near zero.

Also, call me an old fogey, but I'm not sure if I'd even WANT them to be 3D rendered, unless good texture techniques disguised it as much as possible.
« Last Edit: February 12, 2006, 05:34:40 pm by Clay » Logged
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Re: Improving the original? What to improve to do the game even better?
« Reply #155 on: February 12, 2006, 08:19:11 pm »

What about aspect ratio?

I mean, the actual ship graphics were originally created for use in a 320x200 resolution (PC version), which makes them appear slightly 'squashed' in 320x240 (3DO and UQM).  This isn't that much of a problem, but when you create higher-resolution versions, based on the ship images with the "new" aspect ratio, it becomes a problem to rotate them while still keeping the same proportions (this is most evident with circular ships; Mycon, Arilou).

This isn't petty criticism, mind you - I'm asking since I offered to help out myself... wondering how to get around this.
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Re: Improving the original? What to improve to do the game even better?
« Reply #156 on: February 13, 2006, 03:14:43 am »

Also, call me an old fogey, but I'm not sure if I'd even WANT them to be 3D rendered, unless good texture techniques disguised it as much as possible.
I'm with you one hundered percent. The intro/ending slides and conversation graphics were based on paintings (ex: The Sa-Matra, Zelnick and Talana, and the Chmmr), and the whole game feels more like a series of drawings/paintings/cartoons than photorealistic depictions.
« Last Edit: February 13, 2006, 03:22:21 am by Halleck » Logged


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Re: Improving the original? What to improve to do the game even better?
« Reply #157 on: February 14, 2006, 12:12:07 am »

Okay - in the meantime I went ahead anyway and worked on a new Avenger. Two versions, not sure which one I like best; I think the texture on #2 makes for some nice extra detail, but also makes it less "smooth" and slightly more amateruish-looking than #1.

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Re: Improving the original? What to improve to do the game even better?
« Reply #158 on: February 14, 2006, 01:27:44 am »

Wow, awesome.  The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great.  If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.

Certainly kicks the mess out of my Druuge...
« Last Edit: February 14, 2006, 01:29:34 am by Clay » Logged
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Re: Improving the original? What to improve to do the game even better?
« Reply #159 on: February 14, 2006, 04:27:10 am »

Very Cool. One thing you might want to do though, is make the wing tips symmetrical, to better match the original.
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Re: Improving the original? What to improve to do the game even better?
« Reply #160 on: February 14, 2006, 04:39:01 pm »

Wow, awesome.  The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great.  If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.

Thanks, man. Yeah, I relied on the dreaded SC1 ship-specs for what the red bumps should look like, more or less... initially I tried to have them a little more spiky and ominous, but it didn't quite work. hahah.

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Certainly kicks the mess out of my Druuge...

Hah. Well, if it helps, I think the Druuge is your lone misfire so far. You seem to have a somewhat more "comic book"-like drawing style, which has worked VERY well for all the other ships. The Druuge, I think, just needs some smoother gradients, maybe some extra (subtle) detail.

Quote from: Deus_Siddis
Very Cool. One thing you might want to do though, is make the wing tips symmetrical, to better match the original.

Maybe. Although, with such a low-res original model, you can take small liberties like that and still have it matching very closely; the combination of curvy lines with a few uneven, slightly asymmetrical spikes sort of fits the Ilwrath's dark/volatile nature, if that makes any sense.
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Re: Improving the original? What to improve to do the game even better?
« Reply #161 on: February 14, 2006, 07:22:51 pm »

I like the second one a bit more than the third one actually. 
« Last Edit: February 14, 2006, 07:24:26 pm by Dillrat » Logged
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Re: Improving the original? What to improve to do the game even better?
« Reply #162 on: February 14, 2006, 08:08:15 pm »

I suspect it would look quite threatening with a bloodshot eye as the middle circle.

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Re: Improving the original? What to improve to do the game even better?
« Reply #163 on: February 14, 2006, 09:47:26 pm »

clay, about the Druuge:
I think the only thing I'd change would be to make the body texture less ridged. Otherwise great.
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Re: Improving the original? What to improve to do the game even better?
« Reply #164 on: February 14, 2006, 09:54:23 pm »

Wow, awesome.  The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great.  If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.

Thanks, man. Yeah, I relied on the dreaded SC1 ship-specs for what the red bumps should look like, more or less... initially I tried to have them a little more spiky and ominous, but it didn't quite work. hahah.

you could try downward "scythes" or in other terms: curved downward spikes that gradually get a little bigger.

i think that would add to the look, and bring it out of the "pink klingon" look  Cheesy
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