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Topic: Improving the original? What to improve to do the game even better? (Read 102325 times)
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Clay
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Posts: 169
What can we do for you...today?
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I think the main issue I have is the base...I was attempting something "gothic" as a tribute to their dark nature, but I don't think it's carried out very well.
Despite its simplicity, the Mauler was a difficult design to spice up. (I don't care for the fan schematic at all, which is why I largely ignored it.)
On a lighter note, I became a FRUNGY CHAMPION with my Druuge post! *Dances*
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Captain_Smith
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You're doing well with the pictures, keep it up.
(and actually I think what's going to be more interesting is if someone decides to redo the ship captain pictograms - it'll be interesting the interpretations that come from those)
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Clay
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If I ever finish the ships, that's my next target. Some DESPERATELY need overhauls. (5-legged illwrath, anyone?)
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Clay
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I've never done much texturing, but I'd be willing to give it a shot. However, I think the odds of anyone doing 3D renderings of aging pilot graphics are near zero.
Also, call me an old fogey, but I'm not sure if I'd even WANT them to be 3D rendered, unless good texture techniques disguised it as much as possible.
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« Last Edit: February 12, 2006, 05:34:40 pm by Clay »
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Vee-R
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What about aspect ratio?
I mean, the actual ship graphics were originally created for use in a 320x200 resolution (PC version), which makes them appear slightly 'squashed' in 320x240 (3DO and UQM). This isn't that much of a problem, but when you create higher-resolution versions, based on the ship images with the "new" aspect ratio, it becomes a problem to rotate them while still keeping the same proportions (this is most evident with circular ships; Mycon, Arilou).
This isn't petty criticism, mind you - I'm asking since I offered to help out myself... wondering how to get around this.
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there. "Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie. "Space is a remorseless, senseless, impersonal fact."
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Clay
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Wow, awesome. The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great. If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.
Certainly kicks the mess out of my Druuge...
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« Last Edit: February 14, 2006, 01:29:34 am by Clay »
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Deus Siddis
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Very Cool. One thing you might want to do though, is make the wing tips symmetrical, to better match the original.
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Vee-R
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Wow, awesome. The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great. If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me. Thanks, man. Yeah, I relied on the dreaded SC1 ship-specs for what the red bumps should look like, more or less... initially I tried to have them a little more spiky and ominous, but it didn't quite work. hahah.
Certainly kicks the mess out of my Druuge... Hah. Well, if it helps, I think the Druuge is your lone misfire so far. You seem to have a somewhat more "comic book"-like drawing style, which has worked VERY well for all the other ships. The Druuge, I think, just needs some smoother gradients, maybe some extra (subtle) detail.
Very Cool. One thing you might want to do though, is make the wing tips symmetrical, to better match the original. Maybe. Although, with such a low-res original model, you can take small liberties like that and still have it matching very closely; the combination of curvy lines with a few uneven, slightly asymmetrical spikes sort of fits the Ilwrath's dark/volatile nature, if that makes any sense.
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there. "Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie. "Space is a remorseless, senseless, impersonal fact."
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Dillrat
Zebranky food
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Posts: 9
Dogar and Kazon !!!
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I like the second one a bit more than the third one actually.
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« Last Edit: February 14, 2006, 07:24:26 pm by Dillrat »
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Death 999
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We did. You did. Yes we can. No.
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clay, about the Druuge: I think the only thing I'd change would be to make the body texture less ridged. Otherwise great.
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