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Author Topic: Improving the original? What to improve to do the game even better?  (Read 102274 times)
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Re: Improving the original? What to improve to do the game even better?
« Reply #165 on: February 16, 2006, 10:52:58 pm »

Maybe. Although, with such a low-res original model, you can take small liberties like that and still have it matching very closely; the combination of curvy lines with a few uneven, slightly asymmetrical spikes sort of fits the Ilwrath's dark/volatile nature, if that makes any sense.

That sounds like a very noble excuse. However, in the end, people who haven't read your post would still comment "this is not right.. it's flawed!".

« Last Edit: February 16, 2006, 10:56:18 pm by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #166 on: February 16, 2006, 11:12:41 pm »

Okay - in the meantime I went ahead anyway and worked on a new Avenger. Two versions, not sure which one I like best; I think the texture on #2 makes for some nice extra detail, but also makes it less "smooth" and slightly more amateruish-looking than #1.



I disagree. It think the texturing on the last one makes it look more professional.

Now, on these ones that you've done, have you done the total rotation or just the 12 o'clock position?
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Re: Improving the original? What to improve to do the game even better?
« Reply #167 on: February 17, 2006, 02:12:51 am »

Wow, awesome.  The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great.  If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.

Thanks, man. Yeah, I relied on the dreaded SC1 ship-specs for what the red bumps should look like, more or less... initially I tried to have them a little more spiky and ominous, but it didn't quite work. hahah.

you could try downward "scythes" or in other terms: curved downward spikes that gradually get a little bigger.

i think that would add to the look, and bring it out of the "pink klingon" look  Cheesy

I liked the pink klingon look  Cry
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Re: Improving the original? What to improve to do the game even better?
« Reply #168 on: February 19, 2006, 03:23:43 am »

Now, on these ones that you've done, have you done the total rotation or just the 12 o'clock position?

Just the 12 o'clock position, for now. Most of the lighting/shadowing is in separate Photoshop layers or layer styles, though, so it should be relatively easy to make the rest of the images later.
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Re: Improving the original? What to improve to do the game even better?
« Reply #169 on: February 19, 2006, 03:31:14 am »

Wow, awesome.  The clean lines are very nice...much cleaner than mine. I think I actually prefer the textured version, but both are great.  If I had to make a criticism, the red bumps on the neck are a tad too perfect compared to the rest of the curvy design, but that's just me.

Thanks, man. Yeah, I relied on the dreaded SC1 ship-specs for what the red bumps should look like, more or less... initially I tried to have them a little more spiky and ominous, but it didn't quite work. hahah.

Well it'll still look like a "pink klingon" but it'll have a more ominous look and since 4 on each side it'll be like the ship has spider-legs and that'd be perfect since the species is 'spider' like.
you could try downward "scythes" or in other terms: curved downward spikes that gradually get a little bigger.

i think that would add to the look, and bring it out of the "pink klingon" look  Cheesy

I liked the pink klingon look  Cry
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Re: Improving the original? What to improve to do the game even better?
« Reply #170 on: February 19, 2006, 04:44:35 am »

Well it'll still look like a "pink klingon" but it'll have a more ominous look and since 4 on each side it'll be like the ship has spider-legs and that'd be perfect since the species is 'spider' like.

Nice idea... I might try it out later. You could also explain that as consistent with the appearance of some other ships (the configuration of an Earthling Cruiser's four thrusters could be said to resemble the four human appendages). Smiley

In the meantime, I threw together a quick Mycon - not much detail, but I don't really think this ship needs much detail....

« Last Edit: February 19, 2006, 05:00:12 am by VileRancour » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #171 on: February 19, 2006, 08:55:47 am »

I think they're all great so far!  Grin
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Re: Improving the original? What to improve to do the game even better?
« Reply #172 on: February 19, 2006, 09:06:40 am »

And it moves, too!

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Re: Improving the original? What to improve to do the game even better?
« Reply #173 on: February 19, 2006, 03:46:44 pm »

I too must claim that I've completely loved almost all the re-do's that appeared in this thread.
all are very accurate, high-detailed, imperessive and yet very source-reliable, in my opinion. And I think all of them are more than worthy to make it into the game, or better-wise into BioSlayer's UQrM project. I think it couldn't be better for that project if those ship graphics were in it.
Of coarse, I'm not saying it's easy. it would require hell lot of efforts as we all know, but I think it worths the try since eventually this is the known goal. if every talented artist could contribute to the making of the ships collection and maybe the whole graphic interface, we'd be watching a complete game, counting on BioSlayer's progress.
If I get it right the drawings aren't currently suitable for implementing as 3d models for UQrM but I like to believe it is all possible, though all it requires is the cooperation of all, and some time.


P.S: I can't see the Podship's animation. how frames are in it?
and Bioslayer, how many rotation steps for the ships are in your engine?
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Re: Improving the original? What to improve to do the game even better?
« Reply #174 on: February 19, 2006, 08:16:43 pm »

Here, you Dirty Ur-Quan Carapace Lickers!

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Re: Improving the original? What to improve to do the game even better?
« Reply #175 on: February 19, 2006, 08:26:50 pm »

Both Mycon and Shofixti are most impressive. Keep up the excellent work, fellas!
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Re: Improving the original? What to improve to do the game even better?
« Reply #176 on: February 19, 2006, 09:33:23 pm »

Wow, they're coming in fast now. Smiley

You both might want to post what you are and will be working on in the near future, so that you don't each end up recreating the same craft.
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Re: Improving the original? What to improve to do the game even better?
« Reply #177 on: February 19, 2006, 09:39:59 pm »

True, thought it might be interesting to see the same ship done side-by-side.

I really don't know what I'm going to tackle next, though. ^_^;
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Re: Improving the original? What to improve to do the game even better?
« Reply #178 on: February 19, 2006, 10:03:00 pm »

let's see.. what's left?

if I'm not mistaken:

Syreen
Earthlings
VUX
Ur-Quan Kzer-Za
Supox
Utwig
Slylandro
Pkunk
Zoq-Fot-Pik
the Flagship
the Sa-Matra

pick your favorite Wink
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Re: Improving the original? What to improve to do the game even better?
« Reply #179 on: February 19, 2006, 11:00:52 pm »

Bioslayer, how many rotation steps for the ships are in your engine?
As many as the number of floating point numbers you can represent by a double between 0 and 2PI. So effectively infinite.

 If I were to do 2D ships I would probably use bump mapping to do the shadows. Instead of pre-rotated images.
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