Author
|
Topic: Improving the original? What to improve to do the game even better? (Read 102358 times)
|
JonoPorter
Enlightened
Offline
Gender:
Posts: 656
Don't mess with the US.
|
It looks nice to humans but how would it look to a vux?
|
|
|
Logged
|
|
|
|
Clay
*Many bubbles*
Offline
Posts: 169
What can we do for you...today?
|
Horrific! Terrible. This is just plain DISGUSTING Vile! I can't believe I gave you the chance to create this repulsive, grotesque ABOMINATION.
Translated from the VUX, good job, Vile! It's a shame some of your finer details will be lost in game. But that's what the ship portrait is for, eh? ^_^
|
|
|
Logged
|
|
|
|
Mayweather
Guest
|
Hey, what do you think of the following game improvments ?
- you discover a androsyn-ship, a leftover from the war against the orz, crashed on a planet near their former homeworld. You could repair it and add it to your fleet - you discover a wreckage of a mrhmnrn-ship (how the hell is their name) in Illwrath space. You could get a hint about the Illwrath homeworld or Proceyn
|
|
|
Logged
|
|
|
|
Draxas
Enlightened
Offline
Gender:
Posts: 1044
|
The VUX looks superb, Vile. And I personally laud your decision to use the darker blue; I think that's the color most people feel the ship should be anyway.
Looking forward to the next!
|
|
|
Logged
|
|
|
|
|
Megagun
Enlightened
Offline
Gender:
Posts: 580
Moo
|
Brilliant! All of what I've seen here!
Just one comment about the Broodhome, though... In the original x5 image, it seems as if the octagon diamonds are in some kind of "pit" in the main hull.. As if their base is slightly lower than the actual top of the hull.. I'm talking about the little grey lines around the octagon diamonds in the original image..
But then again, it's really fine as it is just now..
|
|
|
Logged
|
|
|
|
|
|
^Nytro^
Zebranky food
Offline
Gender:
Posts: 43
BiG BeEf DiNnEr.
|
It's quite a nice work on the broodhome, but still, -I think a bit more shadowing in the "white-spaces-between-the-diamonds" would definately improve them, and generally add some depth to the model (which is what I think it lacks the most). I think it'll look even better if every diamond will be "embedded" seperately within the white stuff. Just like Megagun mentioned. (and it's really somewhat opposes the SC1 diagram). finally about this- and this is inspired from the SC1 diagram- what about some contour at the edge of the ship? bottom line: gotta have the feel of a 3d ship there, over a flat, emm... thing.
-those "Resonators for D.O.G.I control" (meaning the little front cannon-things) seem to have been forgotten a bit, it looks like a bunch of diagonal lines as each of them. improvement will be recomanded.
except for this, it's a great work, and don't get me wrong- I admire the graphic makeovers all around here, keep it up.
|
|
|
Logged
|
|
|
|
guesst
Enlightened
Offline
Gender:
Posts: 692
Ancient Shofixti Warrior
|
The ship lacks depth, no fault of the rendering. That's one of the faults of a 2-d developed game. None of the ships have any dimension to speak of. Not that that's a bad thing, it's just a thing. SC3 tried designing ships with dimension and many of them IMHO sucked. Not just when viewed from above either. It may just be a fault I have with the depressing color scheme, but that's what happens when they take something too seriously.
Now, personally I'm all for artist liberties and spicing up the original designs, but without a major overhaul, guys, this is probably the best we can expect from the Chenjesu Broodhome.
|
|
|
Logged
|
|
|
|
|
|
Juffo
Zebranky food
Offline
Posts: 17
|
The revamped version is impressive! As the rest of your work.
I find the "DOGI" a bit weird as just a diamond, what about encapsulating it in a white support like the ship?
|
|
|
Logged
|
|
|
|
|
Vee-R
*Many bubbles*
Offline
Gender:
Posts: 176
|
which is why if Vile or Clay are interested, I'd be happy to turn the helm (and PSD) to their capable hands!
Hmm, just to make it known beforehand - if I do decide to do a Broodhome, I'll probably start from scratch; not because of anything related to your design, mind you, I just like working from a clean slate. The DOGI turned out quite well, though.
And by the way, what's with this SC1 screenshot of the Chenjesu specs? It doesn't look like the one in the game - for one, the font is heavier; the colors also seem slightly off, and the body of the ship looks too smooth, not gradiented and dithered like the actual image in the game. Strange...
At any rate, what next? I'm thinking of working on a Supox, for a change, just to take a break from SC1 hierarchy ships.
|
|
|
Logged
|
"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there. "Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie. "Space is a remorseless, senseless, impersonal fact."
|
|
|
|