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Author Topic: Improving the original? What to improve to do the game even better?  (Read 102253 times)
Megagun
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Re: Improving the original? What to improve to do the game even better?
« Reply #225 on: March 01, 2006, 04:39:10 pm »

Let's think about this for a while..

What type of engines do most of UQM's ships use? Right! Rocket-style populsion systems (read: squirting out hot gas (mass!) to go forwards)! Can you reverse those? Nope, you can't!

Ofcourse, you can still put those propulsion systems to the front of the ship, too, but would that be practical? You'd basically have TWO large energy-consuming engines, just to for going backwards.. They're heavy, too.. Not really practical, and it'd probably only degrade the ship's performance in battle...

So there you have it. Not really a great idea...

And underwater ships, well, it makes sort of sense for them to DO have reverse throttle.. After all, they don't use rocket-style propulsion, right? For underwater ships, it'd be an EXTRA to have it, without the need to add extra systems to the ship to be able to do that...
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Death 999
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Re: Improving the original? What to improve to do the game even better?
« Reply #226 on: March 01, 2006, 05:25:52 pm »

I think that slight side and reverse jets would make sense; but they should be for subtle adjustments, not main thrust. Much less acceleration; half at most, balance could push it to be less. It would certainly make the Druuge much more powerful.

Supox special would then be that its side-thrusters are just as strong as the main ones...
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Re: Improving the original? What to improve to do the game even better?
« Reply #227 on: March 01, 2006, 06:40:02 pm »

Reverse throttle will change the combat a lot. It will be a lot easier to dodge, a lot easier to make hit&runs, etc. Maybe it should be disabled in melee, but why not make allowed in hyperspace/star navigation.

Suppox have reverse throttle. And strafe throttle too. Give that to everyone and what's the suppox got?

If you want a whole world of ships that do reverse throttle play subspace.
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Re: Improving the original? What to improve to do the game even better?
« Reply #228 on: March 01, 2006, 10:44:41 pm »

Sure, we can add reverse throttles! and then we'll just move on to Built-in teleporters, and on and on until all the ships get the same... Space Equality I say...... Cheesy
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Re: Improving the original? What to improve to do the game even better?
« Reply #229 on: March 02, 2006, 03:42:10 pm »

Other useful things would be:

Like already mentioned I would like that kind of (semi-)automatic-log, so you don't have to take that much notes... And to display the Location with moon, like someone also said, e.g. Planet IIIb if it's the second moon of the third planet.

Other useful things would be a possibilty in the cargo-view, to let calculate how many RUs to expect from the currently stored minerals (thus doing all the multiplying of the numbers and summing them up). And to set waypoints (rather than a straight course) for autopilot, e.g. to avoid a sphere of influence. Perhaps also the possibillity to speed up game speed in hyperspace, so longer journeys don't get boring Wink

It could be useful, if you could determine, in which direction the planet-lander will point after landing... Also the autopilot could be reprogrammed to leave a solar system on the shortest way AND turning the ship (without throttle) before pushing into hyperspace, so it will point in the direction you will travel off, so you it doesn't have to turn in hyperspace (which may be risky if enemies are chasing you).
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Re: Improving the original? What to improve to do the game even better?
« Reply #230 on: March 02, 2006, 05:30:35 pm »

Welcome Earthlings!

May I interest you in our latest technology in deep-space reconnaissance ?
presenting -



The Probe, model 2418-B.

It comes in various customaizable versions:

1. Model 2418-B2. Model 2418-B
3. Model 2418-B4. Model 2418-B

Of course, they're all the same model, so to distinguish, we've given them numbers..



a few points -
  • these are animated GIFs, if you disabled animation, re-enable it for the Probe's sake Tongue
  • the small orbs are 'encased' in blue shine, which is why they're a bit more.. shiny. that's logical. but logic doesn't always look good, so I might make them as reddish as the big orbs. what do you say?
  • please pick your favourite out of 2, 3, or 4, meaning blue light, white light or no glow.
  • no, you can't pick number 1.
  • I tried making the lightnings intersect '3D-ish' with the orbs - i.e. not only from the sides. you may not like it (I'm not sure I do).
  • I realized the only logical way for the mechanics to work is if the middle rod is installed in the middle of the sphere (not above, not below), and the sphere is slightly transparent, showing the edge of the rod. That's my interpertation of the all-powerful pixels.

comments are welcome, and expected..
remember that each change must be done 16 times (one per frame), so don't exaggerate Wink.



« Last Edit: March 03, 2006, 02:13:07 am by Censored » Logged

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Megagun
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Re: Improving the original? What to improve to do the game even better?
« Reply #231 on: March 02, 2006, 05:53:05 pm »

Awesome!

I like them all, but I think that nr 3 is the best one of them.. Just looks better..

Also, some people suggested that the Slylandro middle rod is actually TWO rods. One on top, one on bottom, like this:
(side-view)...

Also, there are these tiny little white "lightpixels" of white near the four "corners" of the red orbs' glow..


I can live with that, though, and this remake is certainly extremely neat..

Edit: what about nr 4, but instead of the "white glow" have it "blue glow"? So it looks just a bit more like the original?
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Re: Improving the original? What to improve to do the game even better?
« Reply #232 on: March 02, 2006, 06:23:00 pm »

Also, some people suggested that the Slylandro middle rod is actually TWO rods.
how can the middle rod spin, in that case?

Also, there are these tiny little white "lightpixels" of white near the four "corners" of the red orbs' glow..
ha! that's the last thing I thought someone would comment about. I put them there on purpose.. you can see they're linked to the blue 'vain' inside the surronding donut. call them thrusters if you like. I like Tongue

Edit: what about nr 4, but instead of the "white glow" have it "blue glow"? So it looks just a bit more like the original?
whatever most people like..
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Re: Improving the original? What to improve to do the game even better?
« Reply #233 on: March 02, 2006, 08:08:06 pm »

well you could always take a look at what the SC2 Ship spins look like



see how there is only a rod on top of the probe
of course in that render the middle rod doesnt spin

(i hope i aint infringing the copyrights by posting that pic  Grin )
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Re: Improving the original? What to improve to do the game even better?
« Reply #234 on: March 02, 2006, 08:14:33 pm »

yes I know about this idea. This is a fan-made render though, don't forget.

I think my marshmallow stick interpertation is better Wink

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Re: Improving the original? What to improve to do the game even better?
« Reply #235 on: March 02, 2006, 09:09:59 pm »

actually, when you are told "hey lets do a remake of.." "...but in 3d and..."  You end up trying to respect faithfully the source, but usually pixels didn't contain that much info, and 3d allows way more, and today's screens...So you invent a lot...SC seem to me a very humoristic game concept , a lot in the graphic adventure type of plot of those days...  I gues those 3d versions of sc  needed the realistic twist to sell, but what an artist does of other work, is allways an interpretation, as valid as any other, but needn't be considered more reliable than the pixel art source...or that I think...at this moment. Wink
Even more, fan art is sometimes better than comercial companies work: is not same what is done for pleasure, than what is done at hi speed, no matter the skills sometimes.

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Re: Improving the original? What to improve to do the game even better?
« Reply #236 on: March 02, 2006, 09:51:37 pm »

yes I know about this idea. This is a fan-made render though, don't forget.

I think my marshmallow stick interpertation is better Wink



yes the 'marshmallow' stick IS better, but i was just throwing that out there so as to show that there are other interpretations.

plus i can see why the little light pixels are there, just look at the original more closely, it has 4 points on both spheres.  Wink
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Re: Improving the original? What to improve to do the game even better?
« Reply #237 on: March 02, 2006, 11:22:44 pm »

Very Cool. Shocked

"the small orbs are 'encased' in blue shine, which is why they're a bit more.. shiny. that's logical. but logic doesn't always look good, so I might make them as reddish as the big orbs. what do you say?"

Yea, making the smaller spheres red would be an improvement, I think. I vote for number 3.
« Last Edit: March 03, 2006, 02:28:08 am by Deus_Siddis » Logged
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Re: Improving the original? What to improve to do the game even better?
« Reply #238 on: March 03, 2006, 01:50:10 am »

Excellent work.
I vote 2, blue light.
and I also think the little spheres should be as red as the others.

and this is a a note regurding the future- whoever tries to implement this model to the game, or betterwise to UQrM, will face a problem about the lightning aura- it needs to be non-rigid. that means Bioslayer- maybe thare's a problem with the probe when coming to 3d models in your project.
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Re: Improving the original? What to improve to do the game even better?
« Reply #239 on: March 03, 2006, 03:19:56 am »

I happen to think 3 is far and away, the best, and as your co-conspiritor, I hope my opinion matters more to you.  *Slips Censored some cash*

In all seriousness, this is TOTALLY awesome. I'm very impressed.

3Dizing the lightning was also a nice touch.

So, great job! (Pick 3, pick 3, pick 3...)
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