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Author Topic: Improving the original? What to improve to do the game even better?  (Read 97968 times)
evktalo
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Re: Improving the original? What to improve to do the game even better?
« Reply #240 on: March 03, 2006, 11:07:36 am »

Really Impressive Sylandro Probe!! They're all good, let's keep them all and change the code to randomly pick one before each melee. Wink

Well done, Censored!

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Re: Improving the original? What to improve to do the game even better?
« Reply #241 on: March 03, 2006, 09:25:09 pm »

Hey, the Probe rules. Another vote for #3 (with red smaller spheres) here.
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Re: Improving the original? What to improve to do the game even better?
« Reply #242 on: March 04, 2006, 01:11:11 am »

It looks to me like the animation on #2 is wacked. #3's defonately it, but can you turn up the glow just a bit, you know, to make it look less like 3-d and more like lightning?
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Re: Improving the original? What to improve to do the game even better?
« Reply #243 on: March 04, 2006, 06:41:39 am »

Wow, the probe animations are really cool! I vote for 3, but 4 is good too...I think I like 3 best though.
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Re: Improving the original? What to improve to do the game even better?
« Reply #244 on: March 04, 2006, 05:02:27 pm »

Thank you for your purchase! as soon as the credit transfer is complete... there!

Congratulations! you are the proud owner of the Probe model 2418-B!




Changelog:
  • class-3 lightnings
  • softened lightning intersections in certain places
  • small orbs are now reddish and darker when 'behind'. to be honest, this feature was in the original animation as well.
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Re: Improving the original? What to improve to do the game even better?
« Reply #245 on: March 04, 2006, 05:16:53 pm »

P.s.,

With the last sale we Melnorme have finished a very profitable yearly cycle, thanks to you! Making you our.. Client of the Year!
Which is why we've decided to grant you a freebie... A poster of our all-powerful space vessel!



Enjoy!
« Last Edit: March 04, 2006, 11:56:49 pm by Censored » Logged

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MasterNinja
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Re: Improving the original? What to improve to do the game even better?
« Reply #246 on: March 04, 2006, 07:19:01 pm »

The Melnorme vessel is awesome!

The probe is also very good.


It would be cool if some day these ships can be implemented in the game!

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Re: Improving the original? What to improve to do the game even better?
« Reply #247 on: March 04, 2006, 11:49:17 pm »

The trader's kinda... off. Defonately not on par with the others. Looks like you took a flat texture, bubbled it in the middle, cut out the shape, and tried applying shading to what was left. Unfortunately the result looks like the whole thing was cut out of a piece of wrapping paper and bent to give it dimension.

I like the texture. Try to be sure the black stripes between curve with the texture, not just cutting through it. Also, something in the black stripes so it doesn't just look like the ship is made of unrelated pieces. Then put the fins on last behind everything else. Sharp edges there.

Sorry, I usually try to be positive, but I think you need to go back to work on this one.
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Re: Improving the original? What to improve to do the game even better?
« Reply #248 on: March 04, 2006, 11:59:43 pm »

Quote
Looks like you took a flat texture, bubbled it in the middle, cut out the shape, and tried applying shading to what was left.
Why, that's exactly what I've done! and personally I think it's not that bad.  Wink

About the dark swaths - I looked at it again and again and I think I found the problem. When I edit it, I zoom in so it's all over the screen - then it's easy to see 'through the cracks'. Looking at the image after posted - not only is it smaller, but the background is purple (the forum background). So the contrast kills it completely.

I've made them even brighter now.
« Last Edit: March 05, 2006, 12:03:43 am by Censored » Logged

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Re: Improving the original? What to improve to do the game even better?
« Reply #249 on: March 05, 2006, 04:27:24 am »

I like the detail. I'm still not sure about the black lines, though. They might be better if they were some sort of differently-colored mechanical component rather than paint or a shadow or whatever that's supposed to be. Also they should follow the curvature of the vessel.
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Re: Improving the original? What to improve to do the game even better?
« Reply #250 on: March 05, 2006, 07:32:06 am »

Has anyone considered uploading these remakes onto the Ur-Quan Wiki? They would a wonderful look to a lot of the articles. The slyladro probe for example: http://uqm.stack.nl/wiki/Probe
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Re: Improving the original? What to improve to do the game even better?
« Reply #251 on: March 05, 2006, 06:35:13 pm »

The trader's kinda... off. Defonately not on par with the others. Looks like you took a flat texture, bubbled it in the middle, cut out the shape, and tried applying shading to what was left. Unfortunately the result looks like the whole thing was cut out of a piece of wrapping paper and bent to give it dimension.

I like the texture. Try to be sure the black stripes between curve with the texture, not just cutting through it. Also, something in the black stripes so it doesn't just look like the ship is made of unrelated pieces. Then put the fins on last behind everything else. Sharp edges there.

Sorry, I usually try to be positive, but I think you need to go back to work on this one.

Sad, but Unfortunately very true. I agree with guesst's point and I really was going to bring it up myself. I wanted your works to keep being great like the probe, but I definately urge you'd go back to the drawing table with the Melnorme.
just as said, except for that texture which is fine and suitable, a 3D model is not what I see there. also, all these "side-components" are re-done in the same method like you did to the main body. In a re-do of this kind NEW details must be inserted, those side-components need it badly. and the texture of the body is the only real fine detail I see.

Again, please Censored I want this post to be taken an encoaraging feedback and not an elimination. don't be offended because we know you're capable of more, and I'll just feel better if you'd fill this potential. And i'm also sure that the other skillful artists here wouldn't mind doing this too, in case you wouldnt want to.
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meep-eep
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Re: Improving the original? What to improve to do the game even better?
« Reply #252 on: March 05, 2006, 06:39:19 pm »

Fan-made material, however pretty it may be, should not be mixed up with canon, as it would confuse the unsuspecting reader. So it wouldn't be at its place on a Probe article. Perhaps there could be a page about fan-made material, like there is for the music remixes, if people want it.
There's also the issue of copyright. All images submitted to the Ultronomicon are "Copyright TFB unless...". We don't have any tags for any other (Creative Commons?) licenses, and if we do, we should decide what copyrights are acceptable for image to be included in the Ultronomicon.
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Re: Improving the original? What to improve to do the game even better?
« Reply #253 on: March 05, 2006, 09:21:02 pm »

..a 3D model is not what I see there.
That's because it was 2D, and I didn't use 3DS MAX to make this.

...In a re-do of this kind NEW details must be inserted...
"must" is a subjective concept.

Again, please.....
As I said a few pages earlier, I don't mind comments and criticism. I never trust my own judgement so I like working with feedback. In fact, you may consider every first-post as a sketch.
So, lay 'em on me! come on! all those harsh words! let them out of your system!!

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I don't know if much more work should be put into the Melnorme. After all, what you see here is 500% the original *largest* size (when zoomed in for maximum). You can imagine, or simply decrease the size and see it.
(given screen resolution of UQM v1.0)

In any case, school started again (@)#*%@#*%)@) so this will have to wait a bit.

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Re: Improving the original? What to improve to do the game even better?
« Reply #254 on: March 05, 2006, 09:40:39 pm »


The melorne of censored is good, just could be added some sharpening detailing, to make a bit more solid borders in the edges (if it's painted bands...Well, the prob here is...the pixel art I'm 95% sure it was supposed to be hollowed sections, not painted bands...otehrwise a red color would have been choosen generally by the 199x artists, or other bright color so to distingish from a hollow/carving/shadow area) so it'd have more the "3d feel". The more detail on the sides, well, just some sharpening, less organic shapes in those sticks.  The texture pasted into is very nice, just adding some spheric volume shadowing with the wacom, and maybe playing with  distort of the pasted texture, to fake how the sphere volume does the volume(as what ppl notice is that the texture projects in all parts the same. You can use "Liquify" of Photoshop in just that layer, to make the texture a bit on arc shape. Or apply an sphere distortion from filters, how you would like).

With all this I mean, is a correct work, just two touches would improve it.  But I'd agree with censored is a lot of work already done freely Wink.   By all means, is work made and given free... So I usually don't say any suggestions, as the man already is working very generously...


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