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Author Topic: Improving the original? What to improve to do the game even better?  (Read 102032 times)
Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #255 on: March 06, 2006, 12:35:52 am »

I think I might give the Melnorme a try myself.  That is, if Censored doesn't mind.  I don't wanna step on toes, here.
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Draxas
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Re: Improving the original? What to improve to do the game even better?
« Reply #256 on: March 06, 2006, 03:48:57 am »

That probe looks fantastic, especially with that last round of revisions. My only beef (and it's a supremely minor one) is that the cross-piece doesn't appear to be rotating, as much as spinning 1.5 turns in one direction, then reversing direction and spinning 1.5 turns in the other direction. It lends it a different look than the one I expected, but isn't bad, per se. I'd guess it's probably a side-effect of looping the animation in a particular way.

The Trader... not so good. I can't shake the feeling that it just doesn't look right. The prongs on the nose-piece aren't pronounced enough, and the front side fins are too rounded and lack the "spikes" (or whatever they are) from the original sprite. Worst of all is the black bands, since I definitely feel they should be less "paint" and more "groove." It particular, the front section of the original looks as if it should be segmented, with furrows running inbetween sections of the ship where the black bands are. Also, I like the highly detailed texture, but it gives the ship a "hodge-podge" sort of look that seems to run counter to the original intent; after all, a salesman won't make much of a good first impression if his ship looks like it's cobbled together from scrap metal.

As always, take my criticisms with a grain (or entire shaker, as appropriate) of salt. My depressingly minimal artistic talents would certainly never allow me to do any better.
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Re: Improving the original? What to improve to do the game even better?
« Reply #257 on: March 06, 2006, 11:47:15 am »

...doesn't appear to be rotating...

It's not supposed to rotate, at least not around the center of the rod-axis.
this is the way it animates in the original, and this is exactly what gives the Probe that special movement in the game.

I think I might give the Melnorme a try myself.  That is, if Censored doesn't mind.  I don't wanna step on toes, here.
take her away  Cheesy

indeed, I did not have much time to do the Melnorme, and on a more personal note, I won't be here as much for the next five months. Blame the University.

Have fun everyone! I know I won't  Angry
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Re: Improving the original? What to improve to do the game even better?
« Reply #258 on: March 06, 2006, 02:37:45 pm »


lol, my university was less time consuming....Fine arts, but allways one did well  the drawing exams, was safe, so not more extra work at home...not much, that is. And after all they gave me a title...I had been drawing like 27 years (so I don't count childhood , or just half of it. ) so is more like one have to do little to pass... Anyway, is my saying: you pay sooner or later..if u study a lot, and suffer, later you get better jobs...i had to suffer AFTER getting out the university...


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Re: Improving the original? What to improve to do the game even better?
« Reply #259 on: March 06, 2006, 07:08:58 pm »

About the dark swaths - I looked at it again and again and I think I found the problem. When I edit it, I zoom in so it's all over the screen - then it's easy to see 'through the cracks'. Looking at the image after posted - not only is it smaller, but the background is purple (the forum background). So the contrast kills it completely.

I've made them even brighter now.

*sigh* I hate bing the bad guy, but you're not done. They still just cut straight across while the texture curves. Curve the ridges man, it looks retarded.

And where the body goes to the fins there needs to be a sharp change in shadows, not that fuzzy one you got there. That's where it looks like curved paper the most.

Keep going, don't give up, and don't let me get you down.
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Re: Improving the original? What to improve to do the game even better?
« Reply #260 on: March 06, 2006, 09:03:29 pm »

euhm, he has no time now with University , he just said ...
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Re: Improving the original? What to improve to do the game even better?
« Reply #261 on: March 07, 2006, 12:06:14 am »

Yeah, I know. But if he's anything like me he won't let a little thing like education get in the way of dinking around.
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Re: Improving the original? What to improve to do the game even better?
« Reply #262 on: March 07, 2006, 12:50:35 am »

haha
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Re: Improving the original? What to improve to do the game even better?
« Reply #263 on: March 13, 2006, 10:43:23 pm »

hey, this thread is sinking down in the list as no new progress is going on the ship redrawing field.

or is there?

we ordinary people can't quite know, so please you artists, share us with any new stuff or thoughts. even if there's no new complete ship. It'll be nice to know that we'll still, after all, see all the ships re-done soon.
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Deus Siddis
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« Reply #264 on: March 14, 2006, 05:22:23 am »

Yea, don't lose you're momentum. You've all made great progress on this.
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Clay
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Re: Improving the original? What to improve to do the game even better?
« Reply #265 on: March 14, 2006, 10:07:11 pm »

I'm afraid I don't have quite the drive I did at the start.  I do have a half-finished version of the Melnorme.  To Censored's credit, it's a lot harder than it looks.  When I finish it up, I'll post it.
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Re: Improving the original? What to improve to do the game even better?
« Reply #266 on: March 15, 2006, 12:13:19 am »

I've sort of lost motivation as well, but that's mostly because I've shifted my attention/creativity to a different graphical project. Then again, this new one is also Star Control related, so... stay tuned.  Cool
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Re: Improving the original? What to improve to do the game even better?
« Reply #267 on: March 15, 2006, 02:58:51 am »

Let this thread die. (What did I just do?!!)

When someone has something new that can start their own thread, as opposed adding more to the most popular off topic I've ever seen.
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Re: Improving the original? What to improve to do the game even better?
« Reply #268 on: March 15, 2006, 03:26:31 pm »


But the redoing of the ships would actually make into a game (be it the oficial or another already functional one(at least melee working))?

I don't ask for the quality. I have seen many with a load of quality, surpassing all expected.

here are many valid ships. IMHO is been a very productive thread.

But I had understood this thread all is about fan art, but wont actually make into a game..I can mod in 3d or 2d into any other game comunity, but only if my art makes its way into the game, at least, and if I like a lot the game, then small collaborations can happen. But if all is closed to existing old art(which have a lot of sense in today's Urquan Masters, as is using old res for all, this ships are probaly whole screen size...and the rest of graphics will be seen really weird when put aside new ones), no motivation Wink

I have done recently like a pack of ships for $, recently. So, doing one for free to add to my portfolio wouldn't be so  much of a waste.

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Re: Improving the original? What to improve to do the game even better?
« Reply #269 on: March 17, 2006, 07:30:10 pm »

Quote
A similar project as with the music could be started for the graphics. This would mean an optional pack with updated graphics. However, there are a couple of obstacles for this:

    * No people have yet stepped forward to start this project.
* The code can still only use 8 bit graphics. This problem will be addressed at some point in the future, and it would get a higher priority if there were actually people interested in redoing the graphics.

So it seems to be quite propable that those graphics make it into the game  Smiley
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