That game sounds like a lot of fun. How do you play it?
Never mind, I found a JavaScript version here. Perhaps we could inquire if the code is open source, and if so, we could easily adapt it to the UQM universe.
whoa whoa whoa, you can actually play Morning Crescent? I'll have to check that out sometime.
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Quote from: Arne, on the origin of the Mycon
Maybe a precursor were just like "Hey I built this mushroom thing, it can traavel between plaaanets!" and the others were like "Yaaaay!" and then they all deliriously clapped their hands and giggled like little schoolgirls.
Hey! I just figured out how to make a frungy game.
So, you start a franchise. You hire players for various positions with bizarre names, keep track of their statistics which you can't quite figure out what they mean, and so forth. Each time you start a franchise, the relevance of the various statistics -- and even what the statistics ARE changes, so you have to figure out afresh what a winning team looks like.
What do you think?
For example:
PotKop (Pik) Loop average: 3.9 Time to Defractate: 3.2 sec Total passing (from/around): 16/312 Lesser Wiffles: 1 Greater Wiffles (abridged): 0 (1) Augments (reversed): 30 (2) Intractations: 3 ~~~ Fielded as: center mid-flogsetter
I come out of lurking for a second to say this is brilliant! Infact, it's the sort of minigame that I could write a little C/C++ program for a little project I'm wokring on.
« Last Edit: October 05, 2006, 01:41:55 am by guesst »
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A new game and it's code each week. Please visit Cymon's Games
take the rules from something like baseball or cricket, slap in a good selection of mornington crescent rules, concoct a huge wodge of other random rules, and let's play!
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I'm seriously considering going to Bali to paint nude women.