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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Star Control 1: Thoughts, Impressions, etd.
« on: January 08, 2006, 08:45:07 pm »

What do you think about this game? Did you play it? How did you like it?
I really liked the game and it was that game that brought me here in the first place. It's on OK game and it is a strategy so it is different then the SC2. I also have on idea: implementing SC1 in The Ur-Quan Masters. I don't know is this possible, thou 'couse I don't know if the source cod was released.  It would be very interesting seeing the game again and this time a little less confusing in the full game.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #1 on: January 08, 2006, 09:31:44 pm »

The SC1 source code is apparently lost (which is surprising considering the number of different systems it was ported to; surely someone must have a backup somewhere!), although large parts of it appear in UQM (with improvements). SC2 Supermelee is essentially an updated SC1 Melee, so the only interesting part is the strategy aspect of the full game. Without source code, reconstructing it accurately would be somewhat time-consuming at least.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #2 on: January 09, 2006, 03:53:21 pm »

After playing UQM through, I "found" a copy of SC1 lying
around. I installed it, not an easy thing to do on
a Linux box, and played it a couple of times. I'm
not sure if it was because I was running it in an emulator
or the game design, but the space battles were slow
and ... not smooth. Fun, yes, but basically just
a virtual board game + super melee.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #3 on: January 09, 2006, 04:43:37 pm »

Zeep-Eeep: was this the DOS version, or genesis? The genesis version is known to run much slower than the PC.

As for me, I love Star Control 1. In my opinion it's one of the best titles available for genesis, along with a few other classics like vectorman.

It's only really fun when you have a human opponent... the computer can be too predictable.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #4 on: January 13, 2006, 09:29:51 pm »

Hi. SC1 is the best! I loved SC2, but SC1 has so much more replay value.

Cheat= hold Left during 'entering new star cluster' screen. This gives you 30 precursor items instead of 10.

Where can I get an emulator for my computer for sc1?

Or, if anyone knows any more cheats.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #5 on: January 13, 2006, 10:47:45 pm »

But... you don't need to cheat to get lots of precursor artifacts. Just make a custom map and ask for lots of artifacts.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #6 on: January 14, 2006, 09:21:46 pm »

It's not a masterpiece like SC2, but it's definitely a good game, and I wish they had kept the strategy part in SC2. It holds a special place in my heart, because I'm pretty sure it was my very first "real" (non-educational game).
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #7 on: January 15, 2006, 09:36:00 am »

But... you don't need to cheat to get lots of precursor artifacts. Just make a custom map and ask for lots of artifacts.
I don't recall there being a custom map generator on the genesis version. As far as I know, the cheat listed above is the only way to flood the system with artifacts on the genesis version.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #8 on: January 16, 2006, 11:10:37 pm »

There we go: the PC version had one.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #9 on: January 17, 2006, 12:20:24 am »

Perhaps I'm wrong, but surely it's easy enough to recreate SC1, should someone have the time and interest?  Besides the starmap generation and percentages, everything else is very no brainer stuff.  The meat of the game, the combat system, is already readily available.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #10 on: January 17, 2006, 01:40:29 am »

You state that it would be a 'no-brainer' "besides the starmap generation and percentages" which I take it you mean maps and stats... I.E. the entire game mechanics would have to be reconstructed through observation or reverse engineering, because the source code was lost.

So yes. Other than completely reconstructing the game mechanics from scratch and writing all-new interface code, it would be a cakewalk.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #11 on: January 17, 2006, 02:38:30 am »

I didn't mean it wouldn't be TIME-CONSUMING.  I only meant that there are no mechanics that are truly mind-bending to program.  (Since the rules are about a simplistic as a board game, if memory serves.  There aren't gonna be complex algorithims for whether or not Ship X manages to destroy Colony Y, it happens in a set number of turns.)

It's not like having to program a physics engine with collision detection and complex player inputs and uses of graphics.

So yes, I'd venture to say, compared to that, it would be a cakewalk. ;p

Again, I haven't played SC1 since the Genesis days, so my memory may be fuzzier than I initially thought.  But I don't REMEMBER the strategy game using any complex-to-program rules, or really, much of anything at all that can't be reasoned from observation.

Except, of course, the formulas used to generate the maps, as I mentioned.
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #12 on: January 24, 2006, 10:35:44 pm »

....
Where can I get an emulator for my computer for sc1?

read here:
http://uqm.stack.nl/forum/index.php?topic=2635.msg33563#msg33563
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #13 on: January 25, 2006, 01:22:33 am »


You could possibly get one here: http:\\www.zophar.net
and remember, downloading roms from the internet is illegal Grin
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Re: Star Control 1: Thoughts, Impressions, etd.
« Reply #14 on: January 25, 2006, 01:45:42 pm »

Zeep-Eeep: was this the DOS version, or genesis? The genesis version is known to run much slower than the PC.

I got my hands on the DOS version. I was running either DOSemu
or DOSbox at the time.
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