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Author Topic: Melee tactics and favourite ships  (Read 9405 times)
Data
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Melee tactics and favourite ships
« on: January 12, 2006, 08:51:52 pm »

So, what ship do you prefer? What tips do you have for certain ships and what ship do you recommend against another ship.
My favourite ships are:
Arilou Skiff: it's fast, it's maneuverability. If you could have TWO of thouse, you could with much maneuvering defeat a Dreadnaught. I found Skiff an excellent choice for Mycon and Vux. I think the main thing that I love about this ship is that ,it needs skills to fly, but when flown skillfuli, it's an excellent vesseal.
Earthling Cruiser: It's human  Grin! It's also excellent choice for the beginners since it's an excellent choice when playing against computer that's not an hard. It's a fair match against the Vux if you get lucky enough to get away from it before it destroys you. After that- he's done for.
Utwig Jugger: This ship has only one good thing about it: IT CAN COUNTER NEARLY ANY SHIP IN THE GAME!!! It's THE BEST choice againste both Ur-Quan ships.
So, let's hear it!
« Last Edit: January 12, 2006, 10:08:15 pm by Data » Logged

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Re: Melee tactics and favourite ships
« Reply #1 on: January 12, 2006, 09:32:01 pm »

Utwig Jugger sucks.. Why? It's slow, and what it REALLY is, is LAME....

Na, my personal favorites are the Mmrnmhrm X-form (lame too, but still), the Chmmr Avatar (averagely good in regular hands, awesome in expert hands), and the Yehat Terminator (near-permashield-for-the-win! Plus, gravitywhips WORK!)

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Re: Melee tactics and favourite ships
« Reply #2 on: January 12, 2006, 10:13:07 pm »

Utwig Jugger sucks.. Why? It's slow, and what it REALLY is, is LAME....


Yes, Jugger isn't all that interesting, but it's the best choice for three strongest ships in the game (except the Precursor ship and Sa-Matra): Chmmr Avatar and both Ur-Quan ships.
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Re: Melee tactics and favourite ships
« Reply #3 on: January 12, 2006, 11:50:18 pm »

I've always liked the pkunk, but a well handled spathi is very hard to defeat.
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Re: Melee tactics and favourite ships
« Reply #4 on: January 13, 2006, 01:20:07 am »

Hmmm...faves...

Discriminator/Eluder: It's quite manueverable, can take a fair amount of punishment, and has homing missiles. You'll have to be patient to destroy something with it, though.

Skiff: Their manueverability is unparalleled(it's the only ship that isn't affected by inertia and planet gravity!), and the laser comes with a built-in aimbot. Just make sure not to get hit, or you're screwed-it may take some practice not to run into any stray flames or shruikens.(Damn Marauders!)

Cruiser: The torpedoes can really pack a punch at long range. The PDL might also provide immunity from things like missiles and fighters(could pose some great trouble for the Safe Ones if it ever came to such a conflict). This thing is slower than a snail, though, so you'd better hope you can keep your distance if you want to stay alive.

Jugger: The weapons don't affect your shields, which can be regenerated by simply taking "damage" while they're up-just make sure not to run out of energy, lest you lose what is practically the only redeeming factor of this ship(and the only reason it makes the list). The manueverability is atrocious when compared to the Skiff and Discriminator/Eluder, so it won't take much for your opponent to move by faster than you can turn.

Then again, I really don't mess around in Melee with many of the ships. I will tell you that I really do favor manueverability, though.
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Re: Melee tactics and favourite ships
« Reply #5 on: January 13, 2006, 02:50:14 am »

Thraddish Torch. I don't think there is anything
I can't beat with some fire.
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Re: Melee tactics and favourite ships
« Reply #6 on: January 13, 2006, 05:56:04 am »

Earthling Cruiser. Lots of crew, excellent turning, damn cool missiles. Could move a little faster though, but that's nothing a little gravity whip can't remedy. If you're good with it, you can beat:

Ur-Quan
Thraddash
Mycon
Shofixti
Vux
Slylandro
Supox
Ilwrath
Syreen
Arilou
Orz
Spathi
Umgah
Druuge

The only ones who do well can beat it are:

Utwig
Kohr-Ah
Yehat
Chenjesu
Androsyn
Veloxi
Nelsons
Arthling
Thrynn
Uhlek
Zerg
D'ni
Me
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Re: Melee tactics and favourite ships
« Reply #7 on: January 13, 2006, 10:15:07 am »

If i had to be choosy i would pick the modified Ur-Quan Shown here   Roll Eyes


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Re: Melee tactics and favourite ships
« Reply #8 on: January 13, 2006, 11:46:39 pm »

Veloxi
Arthling
Thrynn
I'm not sure how you'd bring Starflight stuff into Star Control...maybe a rip in QuasiSpace?

I know, kind of a pointless post, but I couldn't help the reference to the series that pretty much spawned the epic space adventure genre, Star Control 2 VERY included.
If i had to be choosy i would pick the modified Ur-Quan Shown here   Roll Eyes
I sure as hell wouldn't want to be anywhere near that thing-provided that the lightning hurts. Which, going by your demos, it doesn't.

Then again, that might change with your new damage code.
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Re: Melee tactics and favourite ships
« Reply #9 on: January 14, 2006, 01:08:05 am »

"I'm not sure how you'd bring Starflight stuff into Star Control...maybe a rip in QuasiSpace?"

Someday, someone might mod together the two universes. Starflight 2: The Spemin Masters. Ancient Vs Precursor. Hehe.
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Re: Melee tactics and favourite ships
« Reply #10 on: January 14, 2006, 01:44:05 am »

The Orz Nemesis will forever be my favorite in every conceivable way.
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Re: Melee tactics and favourite ships
« Reply #11 on: January 14, 2006, 02:55:18 am »

The Nemesis is an excellent little ship, but I just suck with it. I can never line up the turret right while still being able to maneuver well.

My favorite ship is the Eluder for reasons already stated in this thread. It takes patience to be able to destroy large ships with it though. In capable hands, a Skiff can wear it down and of course an Avatar is more than a match for an Eluder. Just about anything else, even a Jugger, can be defeated by the Eluder with enough patience.
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Re: Melee tactics and favourite ships
« Reply #12 on: January 14, 2006, 05:23:55 pm »

The Nemesis is an excellent little ship, but I just suck with it. I can never line up the turret right while still being able to maneuver well.

This is falacy. Why are you depending on the cannon to win fights? The Nemesis has a durability of 16 and that's if you aren't using marines, which you should be. It can't stand up to punishment, so the only time you close in and use the cannon is when you're 100% sure you'll get away with it. Otherwise, the marines are doing the fighting for you.
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Re: Melee tactics and favourite ships
« Reply #13 on: January 14, 2006, 07:34:43 pm »

However, in many cases, you simply can't rely on the marines to win battles. Ever launched marines at an Eluder? They'll never catch it. Same story with a Skiff or X-Form (when played well, anyway). Let's not talk about an Avatar. It's easy to trick the AI and knock out its zapsats; a human will not be so gracious as to chase you endlessly once they figure out what you're trying to do. How about a Torch? A competent pilot can turn your marines into a fish-fry pretty easily.

That's why you have to be good at using the turret. What do all these ships have in common? Pretty short range. If you can learn to pick them off at medium range with your turret gun, you've got a decent shot of at least punching them up pretty badly, or maybe even winning.
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Re: Melee tactics and favourite ships
« Reply #14 on: January 15, 2006, 11:13:46 pm »

However, in many cases, you simply can't rely on the marines to win battles. Ever launched marines at an Eluder? They'll never catch it. Same story with a Skiff or X-Form (when played well, anyway). Let's not talk about an Avatar. It's easy to trick the AI and knock out its zapsats; a human will not be so gracious as to chase you endlessly once they figure out what you're trying to do. How about a Torch? A competent pilot can turn your marines into a fish-fry pretty easily.

That's why you have to be good at using the turret. What do all these ships have in common? Pretty short range. If you can learn to pick them off at medium range with your turret gun, you've got a decent shot of at least punching them up pretty badly, or maybe even winning.

I am sorry, did that last post have "SPAM MARINES FOR INSTANT WIN" written in it? I know you're sometimes forced to depend on the cannon. Marines are still handy in a supporting role for those fights.

Ever launched marines at an Eluder? They'll never catch it.

Pretty sure I've managed to get a few on board an Eluder before. Marines pretty much take a back seat in this fight, though.

Same story with a Skiff...

The awesome AI Skiff (which has reflexes that put most human players to shame) is best beaten with space marines harrying it into teleporting over and over until the Skiff finds its way inside the planet.

or X-Form

Fishy goons stomp all over that thing when its AI controlled. Against a player the best thing to do is only have one or two out at a time so that it's not cost effective to laser-lance them.

Let's not talk about an Avatar.

Player-controlled Avatars can't really do anything about Orz either. Some of them are smarter with the tractor beam, but that in no way prevents their inevitable death.

How about a Torch? A competent pilot can turn your marines into a fish-fry pretty easily.

Truth. Same goes for the Illwrath. They are both cheese-cake, regardless. I can't believe you never mentioned the Androsynth, although through proper abuse of the Leyland Gravity Whip those can be bested as well.
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