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Author
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Topic: Song Switching? (Read 6773 times)
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Arrow
Frungy champion
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Posts: 78
o_o
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.mod (and .xm, .it, .s3m, and others just so you know) are (and based off of) the Amiga module music file. They're similar to midis except they come with their own samples in the file. A specialized player is required to play them (though they're pretty easy to find). They're entirely different files from .mp3's, .wma's, .ogg, and others; those are recordings. Since the game likely has an internal .mod player to play those mods, renaming an .mp3 file to a .mod file or something similar would probably jack the game all to pieces.
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« Last Edit: December 16, 2002, 11:02:45 pm by Arrow »
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Krikla
Zebranky food
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Posts: 10
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You can't just do a straight MP3 to MOD conversion. You could, in theory, convert an MP3 to a MOD, but it's really pointless. You would have to convert the MP3 to a WAV (which would be something like 30 to 50 mB in size) and then create a MOD with the WAV as the only instrument.
It seems to me that the in-game MOD player can't decently play any MODs more advanced than the original ones. I converted some 8-channel XMs with 16-bit samples to MODs and they sounded terrible in the game.
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Arrow
Frungy champion
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Posts: 78
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The remixes will definitely not be .mod; I'm positive. More than likely, they'll be .mp3 or .ogg (wanna confirm that norg?). When it comes, I'm sure they'll code all around player capabilities in the spots .mod's are reserved for right now or else the remixes wouldn't work either, but that basically means you won't be able to switch .mp3's in place of .mods until the final, or whichever version the remixes potentially get plastered on with.
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Nic.
Guest
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Silly hunams,
Just drop a file called, say "urquan.ogg" into, say, "content/comm/urquan" and the game will automagically load an OGG file in deference to a MOD file if one exists. (this is how the solar system music works already) If you want it to only load MOD files, run the game with the --pcmusic switch. No fuss, no muss.
My Ur-Quan now enslave races to the tune of some super-happy Japanese pop. Really takes the game to a whole new level..
If you have no OGG files, just head over to <http://www.vorbis.com/download.psp> and score yourself an encoder. For all you Win32 fans out there I highly recommend OggDrop, it's about as easy to use as they come..
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« Last Edit: December 17, 2002, 10:18:05 pm by Nic. »
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Nic.
Guest
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Yeah, OggDrop is basically a cute GUI wrapper around oggenc, which is pretty limited in what it can accept as an input file (namely, 44,100kHz/16-bit/little-endian PCM files) so it's ease-of-use comes with a fairly big caveat..
If you need a more general-purpose editor/converter, take a gander at Audacity; I will personally vouch for it's ability to export MP3 files as WAV and OGG, I have no idea if it can handle WMAs, however.. (don't have any)
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