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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  More reason to explore?
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Author Topic: More reason to explore?  (Read 6715 times)
Draxas
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Re: More reason to explore?
« Reply #15 on: January 23, 2006, 08:14:09 am »

Slaves? We're the New Alliance. Not only would the Shofixti be willing to join up (as we've seen) and provide discount crew (as we've also seen), but WE'RE NOT THE FRICKING DRUUGE! Roll Eyes

On the other hand, I could see other stuff besides technology and ship blueprints coming from derelicts. There's already an in-game example of this with the derelict Ur-Quan. Potentially, you could get any number of things from a derelict; the injured crew is actually a good example, but not for slave labor. Instead, injures enemies could be interrogated at the starbase to yield any number of results in terms of information; artifact locations, sites of recent battles (where you might be able to find more derelicts), news on current events you might not learn otherwise, locations of homworlds, Rainbow Worlds, and other important places, IFF codes (so that you don't attract enemy attention as easily in hostile space),  etc. etc. etc. Extend this to other things outside of the scope of the normal game, and you could learn about enemy troop movements, scientific research concepts, intelligence and counter-intelligence from that race, and other things that might be important to a galactic war effort (though those things seem like they belong in a 4X game better).

Also, why only take weapons tech from a derelict ship? Depending on the species of origin, tech can come in many forms; Spathi ships could yield upgrades for hi-occupancy crew pods, Arilou ships could provide inertialess drive tech, Pkunk ships could provide superfast booster engines, etc. The potential is nearly endless.
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dr_mandarin2
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Re: More reason to explore?
« Reply #16 on: February 06, 2006, 01:38:00 pm »

Relating to the piloting of derelict enemy ships - if one had a race which was able to lure enemies off their ships, that would be a way of capturing enemies to pilot different ships. Hey, we could call that race the Syreen...
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Heatho
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Re: More reason to explore?
« Reply #17 on: February 10, 2006, 09:04:12 am »

This idea is good, it fits really well with the gameplay aswell. I like the idea of certain racial technologies being able to upgrade existing ones and new modules altogether. It'd widen the appeal of the game a great deal.
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Death 999
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Re: More reason to explore?
« Reply #18 on: February 10, 2006, 05:11:29 pm »

I don't think that Syreen-sucked-out-crew are in any shape to captain a ship.

Also, I don't see how adding these modules would widen the appeal. It would be a nifty feature, sure.
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Heatho
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Re: More reason to explore?
« Reply #19 on: February 11, 2006, 07:27:33 am »

Not widen, I meant rekindle the appeal of the game sorry. Im just hankering for another reason to play through the game again.
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