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Clay
*Many bubbles*
Offline
Posts: 169
What can we do for you...today?
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Is this really such a problem? I played the game recently, armed only with vague memories of my brother playing from when I was 9, and had no problem with the time limit.
Of course. I was fully aware of there BEING a time limit, something I suppose newbies might not benefit from.
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Clay
*Many bubbles*
Offline
Posts: 169
What can we do for you...today?
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You know, since there seems to be weekly threads of "OMG, KOHR-AH ARE MEAN AND KILLED E'BODY!" or "OMG SLYLANDRO PWNED ME!", perhaps someone should engineer an "Easy Mode" with a more forgiving "cleansing speed" and perhaps a stupider opponent in melee. It's not terribly uncommon when old-school games are ported to new-school platforms.
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Shiver
Guest
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Screw that, someone needs to make a Master Ninja: Swift Kick To The Crotch difficulty.
Changes:
*Right at the start the Ilwrath and Spathi earthguard forces are right where they're supposed to be at the start - IN YOUR FACE. Fwiffo still joins you afterwards; he can be found cowering in the corner after you put the smack-down on the hierarchy earthguard forces.
*Slylandro probes now use lightning AND medium range missiles.
*VUX get their close proximity warp trick back.
*The Ur-Quan and Kohr-Ah send special detachments to hunt you down. These battle groups use cloaking devices and sneak up on you in both hyperspace and various star systems.
*While in Spathi space before making an alliance with them the Black Spathi Squadron will attack you relentlessly. They conveniently disappear once the alliance is made.
*Hellbore cannons have been determined to be overpowered. The fix: we've removed them from the Melnorme tech list and have given them to the Ur-Quan. Dreadnoughts fire hellbore bursts instead of fusion now.
*The Kohr-Ah's spinning blades get a homing function to compete with the Ur-Quan hellbore cannons.
*The starbase sells everything at 1.5 x the original price.
*The Sa-Matra has a device installed onto it that instantly kills all Pkunk that come within 20 AUs of it.
*The Orz figure out that humans are virtually identical to Androsynth after a year and a half of game time. Good luck killing their entire sphere of influence before they get to Sol.
*All enemies ships set off Glory Devices when killed.
*During battle, the planet obstacle now moves to interdict your ship's flight path whenever it is not on camera. Conversely, it politely moves aside for the computer just enough to give them a gravity whip no matter what angle they approach it from.
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« Last Edit: February 09, 2006, 06:07:30 pm by Shiver »
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