Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 12, 2024, 05:03:28 am
News:
Celebrating 30 years of Star Control 2 - The Ur-Quan Masters
The Ur-Quan Masters Discussion Forum
The Ur-Quan Masters Re-Release
Starbase Café
(Moderator:
Death 999
)
Artmoney
« previous
next »
Pages:
[
1
]
Author
Topic: Artmoney (Read 2137 times)
SaVaGe
Zebranky food
Offline
Posts: 3
Artmoney
«
on:
February 02, 2006, 08:19:45 pm »
Has anyone been able to use Artmoney to manipulate Melnorme credits? I cant seem to.
For that manor does anyone know any other way to manipulate credits?
Logged
Halleck
Enlightened
Offline
Gender:
Posts: 752
Personal Text
Re: Artmoney
«
Reply #1 on:
February 02, 2006, 11:26:54 pm »
Artmoney?
Logged
Currently working on: Going outside more
SaVaGe
Zebranky food
Offline
Posts: 3
Re: Artmoney
«
Reply #2 on:
February 03, 2006, 02:22:17 am »
Sorry I realize my original post was kind of vague and probably made no sense to most people.
Artmoney is a program someone posted about on these forums that lets you manipulate the amounts of things like money in games.
thread that mentions it:
http://uqm.stack.nl/forum/index.php?topic=2693.0
«
Last Edit: February 03, 2006, 02:26:26 am by SaVaGe
»
Logged
Halleck
Enlightened
Offline
Gender:
Posts: 752
Personal Text
Re: Artmoney
«
Reply #3 on:
February 03, 2006, 07:32:52 am »
Quote from: Krulle on January 14, 2006, 02:44:49 pm
Just cheat yourself some Life Data, seel them to the Melnorme, seems safer to me.
If you can figure out how to get life data, this seems like a viable option. You can also try to find and use the UQM savegame editor.
Logged
Currently working on: Going outside more
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
The Ur-Quan Masters Re-Release
-----------------------------
=> General UQM Discussion
=> Technical Issues
=> Starbase Café
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines