Pages: 1 [2]
|
|
|
Author
|
Topic: Sound and Musical enhancements (Read 6109 times)
|
VOiD
*Smell* controller
Offline
Gender:
Posts: 316
Resident pseudointellectual
|
Ok, just my .02$ here.
- Replacing every single sample in every single .mod file might be possible, but it takes *gargantuan* amounts of time, and requires someone with a fine-tuned ear. Believe me, I've tried this on some of MY older mods, and given up. And in my case it was only one or two files, in UQM I've noticed there are quite a lot. Also, since you'll never be able to find exact replacements to the original sounds, you're likely to end up with a tune that sounds worse than it did to begin with. And in some cases, that really takes some effort.
- The only truly viable option in this case, I think, is to rip out the audio as wav, and master them in an appropriate program. Just boosting certain frequencies, adding a touch of reverb, doing some noise reduction etc. will probably boost the sound quality quite a lot, without actually touching the original music. If further finetuning is required, it is definitely possible to rip out one channel at a time, master them separately, before reassembling them and converting to ogg. This is fairly simple work, but given the amount of files we're talking about here... it would take weeks, even as a full-time job. And it still takes someone with an ear for sound and the necessary software skills; and to top it off the size of this freshened-up music library would be almost as big as the Precursors Remix packs (well, a bit smaller, as most of the original files are a lot shorter than their Precursor counterparts). And as an added bonus for all this work, the critics will probably still hound you for changing the originals too much.
Here, as elsewhere, all it takes is someone with the skills, devotion and a lot of time on their hands.
|
|
« Last Edit: February 10, 2006, 05:48:31 pm by VOiD »
|
Logged
|
|
|
|
|
|
|
Heatho
Guest
|
I look forward to seeing how it turns out.
|
|
|
Logged
|
|
|
|
Megagun
Enlightened
Offline
Gender:
Posts: 580
Moo
|
Kohr-Ah Death:
1) Your links are wrong. They have BACKSLASHES in them, like this link: http://www.dickweed.0nyx.com/soundz\vuxnew.mod It should be http://www.dickweed.0nyx.com/soundz/vuxnew.mod IIRC, only Internet Sucksplorer supports backslashes in URLS 2) Use Firefox or Opera. They blow away Internet Sucksplorer, seriously.. 3) XMplay has great Mod playbackability. Way better than anything I've ever heard.. 4) I like the "remixes", even though I can't really notice any difference, other than that they appear to be more.. uuuh.. "alive" (especially for the Ur-Quan one).. Nice stuff, though...
|
|
|
Logged
|
|
|
|
|
Draxas
Enlightened
Offline
Gender:
Posts: 1044
|
This is going to sound really odd, perhaps, but for some reason the VUX remaster sounds more "hollow" than the original... I really don't have a better word to describe it. I think it has something to do with the particular guitar you used, it has a much different quality to it than the original. Other than that guitar, though, I don't hear any difference at all. The UrQuan one has noticably higher quality to it, but really doesn't sound too much better...
And I have to say, that if you put both the old mods and these remasters side by side with the Precursor remixes (especially in these two cases, because they're two of my favorite remixes of the bunch), there's no contest. I love the original songs for all of SC2 (mostly), somtimes even more than the remixes, but realistically, that's the nostalgia talking and not much else. The music was brilliantly done for its time, but that time was nearly 15 years ago...
|
|
|
Logged
|
|
|
|
|
Heatho
Guest
|
I listened to them, they do sound noticeably better. My biggest issue with the un-remastered originals is that the sound gets worse with the speakers up high, this seems to fix that.
|
|
|
Logged
|
|
|
|
Pages: 1 [2]
|
|
|
|
|