Well im just lettin steam off in this one. Im so sick of finding star trek games that look interesting, then goin to ebay to buy them only to find them still at $30-$50. Come on most of the games im lookin for our old games that should be like $2 mabey $10 tops but not these ridicluousy high prices. Examples our Star Trek Birth Of The Federation comin close to bein 6 years old on ebay $30. Star Trek Armada 2 coming close to 5 years of age on ebay $50 geez how do these games stay so high? Must be the brand "STAR TREK".
I think Vega Trek still has a long way to go before it is truely playable. Perhaps work will pick up when its competition (hordes of commercial trek games) finally fade into oblivion with the movie/show franchise. Then there might be more effort to keep the universe alive and active through open source.
There's some abandonware Trek games you can download for free off the underdogs (Starfleet Command III was one of them.) Of course, you're back to the narrowly possible abandonware legal issues, and some may be hard to get running.
when its competition (hordes of commercial trek games) finally fade into oblivion with the movie/show franchise.
I really hope that doesn't happen. I hope to eventually see new movies. Maybe even a new series, even if it's a long time from now. It would be dumb for them to just abandon a franchise with the fanbase Star Trek has.
Logged
"If you have 'Peace', you simply haven't yet seen the thing that's trying to kill you." -Spathi
Well, what they could really use is a set of directors who don't think that continuity is passé, and ditch the technobabble. Spock's minimalist sensor reports were the best.
Well, with Insurrection, Nemesis, Voyager and Enterprise all losing their warp nacels, I'm not sure if there's many places left for the universe to go. You've got a lot of dead ends there. So regardless of the directing talent, I'm not sure how to evolve a new series or movie line from what is left, without doing something like setting it in the distant (from the distant) future. . .