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Topic: [Question] Multiple Music Files for same in-game element. (Read 3378 times)
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Xlorep_DarkHelm
Zebranky food
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The Typo King
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Ok.... I hope I can make some sense of this question, and hope that it can be answered. What I am wondering here, is, just like how there are multiple "orbit" music files, where each planet seems to load a different one of them (I'm guessing it's random based on some pre-defined seed value), making a flexible, dynamic effect on the music (rather than everything being always the same song over and over again), is that same thing possible for other music? Like.... if I have three different songs I want to have randomly used for the Orz, can I have them as three different-named files in the content/comm/orz directory and it work?
Second, in a related problem, there are a few "trouble" directories I'm not entirely certain that this could work with -- the content/lbm directory, for instance. What if I want to be able to have multiple hyperspace songs, and have it randomly select one every time I go into hyperspace? The reason I ask, is because unlike the /content/comm directory, where there is a different sub-directory for each race and I could concievably see multiple songs being capable of being loaded there, I don't see that as quite as likely an option in the content/lbm directory, where there are specifically-named music files, for a wide variety of different in-game elements defined (like hyper.ogg, etc.) If the answer to my first question is "yes" -- that is, it's possible to have multiple music files for things in the content/comm directory, then is it possible to have multiple music files for things like hyperspace, quasispace, etc., which are stored in the content/lbm directory as well?
This would be a real cool feature, if it is possible. Because I would love to be able to randomly choose between the PC, 3DO (if applicable), and Precursor's Remixes during gameplay, and have any of the music just load up as it is selected, rather than always a single piece of music being used for things like the starbase "menu", or when I talk to the Syreen.
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"I'm not responcabel fer my comuter's spleling errnors." - Xlorep DarkHelm
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Clay
*Many bubbles*
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What can we do for you...today?
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I was curious about this myself...
I assume the 3DO staff could've easily programmed the additional orbit mixes, but the new Precursor release of TWO functional Utwig songs have me baffled. How could the code already support having seperate tracks before and after Ultron when there was only one before?
Not that I'm complaining; was just surprised it was possible.
Then again, maybe there were already two Utwig tracks and my memory is just bad...
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TiLT
*Smell* controller
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To boldly go where no Spathi has dared go before
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The UQM team added the code for multiple Utwig tracks at the request of the Precursors team right before the release of 0.4.
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Vee-R
*Many bubbles*
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I'm not sure if this is related or not, but I was wondering, is there a "Mp32OGG" converter? like, so we could put our own music into the game and just rename it the name of whatever we wanted to replace?
Well, generally, converting from one lossy compressed format to another lossy compressed format is a bad idea. Of course, if it's "your own" music that you want to include, you could just cut out the middleman and convert straight from WAV (or CD) to OGG, with a program such as CDex.
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there. "Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie. "Space is a remorseless, senseless, impersonal fact."
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