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Author Topic: Ship editing and Graphics  (Read 12464 times)
Ivan Ivanov
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Re: Ship editing and Graphics
« Reply #30 on: June 28, 2006, 08:44:32 am »

Where do I put the .txt files? Do they go in the main UQM directory or in the content folder?

~Lt. Bridge

The content direcotry. If you extract the zip directly into your UQM directory everything will be in its place.
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Re: Ship editing and Graphics
« Reply #31 on: July 26, 2006, 07:42:14 pm »

errrr.... i hope im not bugging you Ivan, but is there a chance you will get a working ship editor for the 0.5.0 version or is that just wishful thinking on my part?
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Ivan Ivanov
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Re: Ship editing and Graphics
« Reply #32 on: July 28, 2006, 11:11:01 am »

errrr.... i hope im not bugging you Ivan, but is there a chance you will get a working ship editor for the 0.5.0 version or is that just wishful thinking on my part?

I probably will making an editor for 0.5 but it can take while as I'm afraid I deleted the source to the old editor...
I would have done it sooner but I thought people aren't so interested.
I'll try to do it by the end of next week.
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Re: Ship editing and Graphics
« Reply #33 on: July 28, 2006, 11:17:19 am »

much obliged... Wink
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Deus Siddis
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Re: Ship editing and Graphics
« Reply #34 on: July 30, 2006, 05:58:25 am »

Is creating a system that allows for new art to be added to UQM easily a priority for UQM 0.6, or is that not yet on the operating table, and for a later version (like 0.7 or .8, etc.?)
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Re: Ship editing and Graphics
« Reply #35 on: July 30, 2006, 06:09:25 am »

Such a thing will require modifications to several independant aspects of the code. These improvements will be (and have been) done one at a time.

A new version of UQM is released when there have been improvements that are significant enough to warrant the work required to make a release.

In all likelyhood, the big improvement of 0.6 won't be to the content management.

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Re: Ship editing and Graphics
« Reply #36 on: July 31, 2006, 03:20:51 am »

Quote
In all likelyhood, the big improvement of 0.6 won't be to the content management.

Oh, I thought the game was feature complete at this point and all that was left to do was the graphical moding support (and maybe a ship editor/creator as this topic's title suggests.)

So what would the big improvement of 0.6 be then, if you don't mind me asking?
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Re: Ship editing and Graphics
« Reply #37 on: July 31, 2006, 12:04:29 pm »

Well, look at the bug list. There's still plenty to do.
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Re: Ship editing and Graphics
« Reply #38 on: January 28, 2007, 09:34:36 pm »

So I'm guessing the ship editing thing has gone off since 0.6.2 then...?
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meep-eep
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Re: Ship editing and Graphics
« Reply #39 on: January 28, 2007, 09:54:34 pm »

Ship editing thing?
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Re: Ship editing and Graphics
« Reply #40 on: January 29, 2007, 09:59:51 pm »

This might not be related to the ongoing topic directly, but this has something to do with ship editing.

Back in the 90s, I recall having some sort of an editor on SC2, which gave access to some basic functions of the ships (namely the crew, battery, recharge rate, speed, rate of fire, damage per hit, etc.). I made minor changes to see whether their functionality  would be grossly greater. One was reducing the Orz Nemesis' main weapon's  power consumption to 4 (instead of 6) and increasing the speed of the Earthling Cruiser to the same level of an Ur-Quan Dreadnought. Especially with the latter modification, frankly said, the humans would have won the war. Without question. Even against the Kohr-Ah. (Also, a Chmmr Avatar with a much greater turning rate was hilarious to play with, but not against.)

However, I'm intrigued whether anyone else here has encountered this little piece of old software. Since it was so long ago, I can't remember any name given to the program (if it even had any).
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Re: Ship editing and Graphics
« Reply #41 on: January 29, 2007, 10:15:10 pm »

Back in the 90s, I recall having some sort of an editor on SC2, which gave access to some basic functions of the ships (namely the crew, battery, recharge rate, speed, rate of fire, damage per hit, etc.).
You mean StarEd 2?
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