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Poll
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Question: |
Do you think it would be worth it to add new melee options?
No, the regular melee as it is now suits me fine. |
I want some new options and play modes, please! |
I really don't care one way or the other. |
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Author
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Topic: New Super Melee! Options (Read 7049 times)
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Captain_Smith
Guest
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What do you all think on this one? I know I've talked about another play idea, but recently I've thought of a couple more.
So I'm wondering how something like that would go over, especially if there was interest in possibly making them happen.
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guesst
Enlightened
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Posts: 692
Ancient Shofixti Warrior
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This may surprise those who think of me as a StarControl purist, but with the general nature of the question, yeah, I'd like to see some more Super Melee options. Not the least of which would be an implimation of some sort of scripted battle so that melee challanges would be possible.
The coolest new Super Melee option would, of course, be some implimentation of SC1's stragety mode.
Of course, this would/should be >1.0
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Death 999
Global Moderator
Enlightened
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We did. You did. Yes we can. No.
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I want a moon orbiting the planet!
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guesst
Enlightened
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Posts: 692
Ancient Shofixti Warrior
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Thinking about this, how hard would it be to add a "Scenarios" button to Super Melee and have scriptable game scenarios with options for making the melee chanlanges possible.
I suppose I could always disect the code myself.
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Terrell
Frungy champion
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I wouldn't mind if the ships that were in SC3 were available in addition to the SC2 ships in SuperMelee. (just make sure that the ships common to both games look like the ships from SC2, especially given the Kohr-Ah Maurader in SC3 was BACKWARDS relative to the one in SC2)
Perhaps other ships could be added later to teams, I'd love to try a Thraddash Torch against some ships outside of the SC 2 choices.
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Chaotic Evil
Guest
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Missions and Scenarios ! SC1 recreation !
That would be wonderfull, just wonderfull.
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Deus Siddis
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I would want one thing- Superdualistic combat. Entire fleets fighting at once, not just one ship enters at a time stuff. All you need to change is have ships' and missiles' AI attack the closest target (or in the case of missiles, factor in the targets' degrees from the bow, a la Starflight.)
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Met2002
Zebranky food
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Posts: 12
"We Vux do not share this range of motion!"
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what would be nice is to have the retreat function from the main part of the game to the super melee so you could retreat and bring in another ship but if the retreated ship was damaged it would stay damaged
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