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Poll
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Question: |
If it were possible would you want this feature in the game or a recreation of the game?
No. |
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0 (0%) |
Melee only. |
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6 (54.5%) |
Melee and Story. |
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3 (27.3%) |
I Dont Know. |
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2 (18.2%) |
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Total Voters: 11 |
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Author
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Topic: Cooperative play? (Read 3632 times)
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JonoPorter
Enlightened
Offline
Gender:
Posts: 656
Don't mess with the US.
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I honestly don’t know how it would be done with the story mode. The only idea I could think up would involve parallel universes. IE one ships shifts into our universe without knowing and the captain is really dense and talks to himself alot. So as a result there are 2 precursor vessels running around. Anything other then that would require rewriting of the script.
For melee you could have a friend control one of your ships and 2 enemy ships come in at the same time.
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« Last Edit: February 19, 2006, 09:20:33 am by BioSlayer »
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Clay
*Many bubbles*
Offline
Posts: 169
What can we do for you...today?
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I know musing about future game mods is fun, but if we're REALLY considering how to improve the game, shouldn't the #1 most requested feature be addressed?
*coughnetplaycough*
And no, I'm not milking for yet another thread about how it's not a priority. I'm well aware. ;p
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« Last Edit: February 20, 2006, 12:52:35 am by Clay »
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Met2002
Zebranky food
Offline
Posts: 12
"We Vux do not share this range of motion!"
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Here is a intreasting thought, how about both players control the precurser vessel like one controls the movement of the ship while the other controls the weapons
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Met2002
Zebranky food
Offline
Posts: 12
"We Vux do not share this range of motion!"
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Well thats the most Co-op you can get out of this game ^^ Or what you could do is have a small strange object floating close to the precurser ship which the 2nd player controls
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Met2002
Zebranky food
Offline
Posts: 12
"We Vux do not share this range of motion!"
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Your way could work but that is what i wouldnt call Co-op, i would call it more like two people going diffrent ways but with one big goal in common
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Megagun
Enlightened
Offline
Gender:
Posts: 580
Moo
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Anyone here ever seen a gameplay video of StarCon, the canned Star Control 4?
Anyways, what was neat in that, was that a 2nd player could jump in ANY TIME while the other player was playing, just by touching the 2nd player controls... He'd then get assigned a starship, and help the 1st player with battling, etc..
Now, what if you could do that in UQM? That you could "break off" from the main starship (read: take one of the supporting ships for a spin) and help the 1st player with questing and battling (read: wipe out a system)? He won't have a neat SIS, though!
But then again, this is probably undoable... UQM uses 320x240 graphics, which are then scaled up.. To have two players, you need a splitscreen, which wouldn't run well on this tiny resolution...
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GeomanNL
*Many bubbles*
Offline
Gender:
Posts: 167
I love YaBB 1G - SP1!
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In my opinion, coop play is not possible in UQM, because time is progressing in a nonlinear fashion. For example, if one player is in slow time exploring a planet, another player who happens to be in hyperspace would essentially "freeze" in space. He will have to wait until the other player has finished exploring until he can continue. Since you spend a lot of time exploring, fighting, and talking (all in slow time), such pauses are very frequent and that makes it practically impossible to play the game simultaneously. Making time linear would require a major code rewrite of UQM, and I don't think anyone is going to do that.
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