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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: SC2 to UQM changes  (Read 1683 times)
Captain_Smith
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SC2 to UQM changes
« on: February 25, 2006, 07:00:38 pm »

Has there been any effort anywhere to catalog changes made in the general game play and such between SC2 and UQM?  If so, is the list anywhere?  I know in finally getting to do a "lazy" playthrough of UQM that I've found a lot of little changes (mainly with the lander - which was QUITE annoying, but also with how some of the ships work).

Also, the funny thing I found (which may or may not need to be specified as a bug) from landing on seismically unstable worlds is that earthquakes will stop stunner shots!  I don't know if that was the actual intention or not, but it seems kind of on the screwy side.
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meep-eep
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Re: SC2 to UQM changes
« Reply #1 on: February 25, 2006, 07:33:18 pm »

There's an incomplete list in the Ultronomicon. Feel free to improve it.

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Re: SC2 to UQM changes
« Reply #2 on: February 25, 2006, 08:46:42 pm »

Other than the remixed music, the only  'changes' as such seem to deal with the differences between the original PC and 3D0 versions.
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