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Topic: using precursor ship in super melee (Read 5807 times)
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soup on your head
Guest
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Why dont you just make a secondary extended melee mode that places both contestants with a stripped down Vindicator and an equal amount of RU which they can use to build up there flagship and fleet. It would be just like in the campain mode, only there's 2 hu-mans battleing it out. Each round you get to choose between the Vindicator or one of your smaller fleet ships. If your vindicator gets blown up before the rest of your shpis you loose the whole match, but as your flagship it can also be outfitted to be your most powerful vessel. You could start the extended Vindicator melee after you select the super melee screen where you could choose between the classic melee or the Vindicator melee.
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Deus Siddis
Enlightened
    
Offline
Gender: 
Posts: 1387
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"Full thrust and turning? 9500 RU right there. Two hellbore cannons? 21500 RU"
. . .Watching you enemies fly apart into radioactive dust. . .Priceless.
Thanks for the inspiration, Culture20.
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justanotherSC2lover
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wow, never thought so many ppl would reply... . glad you guys are seriously discussing this.
Anyways, wen i made the post i wasn't thinking about balance or anything. I just wanted the ship there for the heck of it. Like having just one souped up precursor ship against a fleet of other ships (with me on either side; but then again one will have to program an AI for the ship which would might be too tall an order)
If i was concerned with balance i'd purposely modify my ship accordingly. My idea was really just to allow the player to just have fun with it. Although some people might get bored with it quickly.
Anyway, thanks again 
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justanotherSC2lover
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sorry namelessplayer, 4got to reply. but yeah i go all out on my ship but not all the time. i'd like to fight an avatar with it...
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