nice new version. loading times are still long, and at the first time I tried to run it failed loading all the ships.
during play I recieved the following error when firing the umgah cone at a Kohr Ah, killing it: ERROR: Object reference not set to an instance of an object. STACK: at ReMasters.SuperMelee.SuperMeleeData.DrawLines(WindowState state) at ReMasters.SuperMelee.SuperMeleeData.DrawGraphics(Size ViewableAreaSize) at ReMasters.SuperMelee.BaseDisplayDemo.DrawGraphics(Size s) at ReMasters.SuperMelee.ReMasterSDL.DrawGLScene() at ReMasters.SuperMelee.ReMasterSDL.Tick(Object sender, TickEventArgs e) TARGET: Void DrawLines(ReMasters.SuperMelee.WindowState) SOURCE: ReMasters.SuperMelee
Not having anything to do with this, why astroids vanish the moment anything touches them? (instead of acting as an object)
Again though, great to see all of the ships in the project.