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Topic: Remaking the original paper starmap (Read 9354 times)
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Juffo
Zebranky food
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Posts: 17
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As some of you may know, the paper manual for the original game included a detiled starmap based on the information known at the end of the war, in particular the spheres of influence for known alien species, but also constellation patterns and names.
A scan of it can be found here: http://www.abandonia.com/games/144/download/StarControl2.htm
Since I'm working on a translation project I decided to remake it from scratch using screenschots of the ingame starmap at 2x zoom. Here's the pogress so far:
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Christopher
Zebranky food
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Posts: 10
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Excellent, juffo! Keep up the good work.
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MasterNinja
Frungy champion
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Posts: 80
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Great, keep up the work
I also thought about something like that, but I won't do it, since I don't have much of free time (and I will rather spend it playing then making things for a game, which I play less and less, because I always do some things for the game and don't have any time for playing itself left )
I thought about a more printer-friendly-style map, but with as much information as possible... perhaps even greek letters for alpha, beta, ...
So you can print it out without wasting your ink and use it while playing, making notes on it, etc.
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Novus
Enlightened
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Posts: 1938
Fot or not?
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The best starmaps I've seen so far are the ones by tomt and VileRancour. tomt's AD 2134 map is a pretty good substitute for the original SC2 paper starmap, while VileRancour's map is prettier but contains too many spoilers to give to newbies.
The ideal UQM starmap, IMHO, would pretty much be VileRancour's map with all information not present on the original SC2 map removed. That could be included with future versions of UQM.
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fwiffo's elder brother
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I have all the original PC packaging from Accolade. In the box my younger brother has an even more detailed map called "Deluxe Map of Hyperspace" which is NOT listed on the 'ingredients listing in in the box. I have access to a scanner and could probably make a reasonable facsimile if I tried.
The map is black and white (with a few spots he markered in blue/purple) and about 1meter wide by 3/4 of a meter tall. It has a quasispace portal list, and a constellation list.
I have seen some really bad scans of this before on fileplanet and whatnot.
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fossil
Core Team
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Posts: 94
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We are actually currently working on a starmap image generator for UQM. And one of the goals is to make generation of translated maps a breeze, as well as to make generation of various sized and colored maps much easier. The generation is entirely driven by a script, and just about every aspect of the image can easily be changed. The project is not finished yet, but you can take a look at the progress by checking out the module tools from CVS (see this and use cvs co tools). The map generator is filed under map. You will need SDL, SDL_image and SDL_ttf to build the code, and also Microsoft Internet fonts if you are on Linux and such. This tool can already do a little more than what Juffo has done so far on his map, and I now I feel guilty about not mentioning the tool earlier (did not read this thread in time).
This test image 4 was generated by the tool. The gfx style used by the script for this image is heavily derived from VileRancour's with his blessing . In fact, the star images used (and present in CVS) were supplied by him, so thank him first!
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fossil
Core Team
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Looks good so far. I see the cluster name positioning is still a bit of a problem.
Indeed, the only piece left till its functional enough are the cluster names and star designations positioning algos. I am working on that at the moment, so expect the linked test image to change . I cannot promise when it will be finished, however, as my free time got severely slashed recently. On the other hand, this is open source, so anyone willing and capable is welcome to take a whack at it.
EDIT: The positioning algorithms are more or less done (somewhat crude versions), but anon cvs needs to catch up, of course. The test image 4 is updated. I guess this is the first beta
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« Last Edit: March 18, 2006, 12:50:55 am by fossil »
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