Personally, I'm not interested in redoing any game from scratch. I've got plenty of ideas, and if I had the time, I'd make my own game. From what has come up in the past, it's the same for the other UQM developers.
Then there's still the question whether Torque Game Engine would be suitable if the game is to be Open Source. You also need one license per developer.
Logged
“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
Best way to go for a 3D Star Control is with the Vega Strike engine, IMO. I'm assuming you mean a star control game in 3d space, not just one with 3d graphics like aftermath or what BioSlayer hopes to use.
I'll see if I can't get culture 20 to send me his "WNIP" star control mod for vega strike, maybe I can put together a release.