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News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Looking for testers
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Author Topic: Looking for testers  (Read 4066 times)
Captain_Smith
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Re: Looking for testers
« Reply #15 on: March 17, 2006, 06:09:56 pm »

Game received, and bug fixed (in CVS).
It was unrelated to the "too much crew". Saving would go wrong if there were other ships in HyperSpace.

Great, it doesn't hurt that we stumbled into another bug then  Grin

Quote
Anyone who used the bugged version should upgrade. Your new savegames may not be loadable otherwise. This includes people who used Kohr-Ah Death's build for the Flagship-in-supermelee patch.

http://uqm.stack.nl/files/snapshots/uqm-20060317.1600.exe.zip

« Last Edit: March 17, 2006, 06:29:14 pm by Captain Smith » Logged
Captain_Smith
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Re: Looking for testers
« Reply #16 on: March 19, 2006, 11:25:13 am »

A totally unrelated to this thread crash I ran into (sorry, not much to go on for this one) just now:

In melee, I had it set to watch two of the AIs fight it out.  One of them selected a Pkunk, and immediately it had a shot, so it took that and engaged its recharge once.  The screen then zoomed onto the Pkunk and stuck for a few moments and then the game dropped out and crashed.

Don't know how easy this one is going to be to track down, but here you go.
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meep-eep
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Re: Looking for testers
« Reply #17 on: March 19, 2006, 11:40:46 am »

Unrelated bugs go in the bugzilla database. Although in this case, I doubt we would be able to track it down.
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when the Creators return
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