The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 03:16:31 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Graphic Enhancement Thread
« previous next »
Pages: 1 ... 7 8 [9] 10 11 ... 13 Print
Author Topic: Graphic Enhancement Thread  (Read 119641 times)
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Graphic Enhancement Thread
« Reply #120 on: September 27, 2006, 01:33:25 pm »

Truthfully, while it was fun at its time, I'm not sure it's worth continuing before we get a definite core-team decision and announcement of ongoing (not 'future') plans for the graphical engine.

Hell, what if they decide to use vector graphics? then everything so far was a waste.

Though I'm quite sure the most probable scenario is nothing will be changed.



*edit: spelling
« Last Edit: September 28, 2006, 01:11:06 pm by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
stshores24
Zebranky food
*
Offline Offline

Gender: Male
Posts: 17



View Profile WWW
Re: Graphic Enhancement Thread
« Reply #121 on: September 28, 2006, 10:41:31 pm »

...but they're definitely neat to look at.
Logged

xenoclone
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 104



View Profile WWW
Re: Graphic Enhancement Thread
« Reply #122 on: October 04, 2006, 10:58:15 pm »

I'm writing a game very similar to the SC melee. I've *thought* about maybe either making the game modable so people can do a graphically enhanced melee or maybe just doing a stripped down version of my game for a SC Melee clone with better graphics. I don't know if people are too interested in that or not though.
Logged

Rogue Kohr-Ah
Zebranky food
*
Offline Offline

Gender: Male
Posts: 43



View Profile
Re: Graphic Enhancement Thread
« Reply #123 on: October 09, 2006, 06:22:03 pm »

I do remember seeing a project somewheres to make TUQM/SC2 3D ... maybe you could steal, er "liberate" that code, and hack out some 3D models?
Logged

The Kohr-Ah are flawed.  They must die.
If you follow the Kohr-Ah, you should make whatever final preparations are preferential to your species.  You have three of your "minute" time intervals to do so.
Culture20
Enlightened
*****
Offline Offline

Posts: 917


Thraddash Flower Child


View Profile
Re: Graphic Enhancement Thread
« Reply #124 on: October 10, 2006, 12:36:37 am »

It died rather quickly when I got a job.  All I really had anyway was a few ships in VegaStrike based on some SC models that were used to make the TW sprites, and others from the SC3D site.
Logged
Rogue Kohr-Ah
Zebranky food
*
Offline Offline

Gender: Male
Posts: 43



View Profile
Re: Graphic Enhancement Thread
« Reply #125 on: October 10, 2006, 01:37:44 am »

Hmm.  It wouldnt be too hard to steal the VegaStrike engine - the problem with that lies in the fact that it does not currently support any form of 3rd-Person Camera.

I have a lot of experience with VS, though, I work (albeit sporadically) on the Wing Commander Universe mod.
Logged

The Kohr-Ah are flawed.  They must die.
If you follow the Kohr-Ah, you should make whatever final preparations are preferential to your species.  You have three of your "minute" time intervals to do so.
Culture20
Enlightened
*****
Offline Offline

Posts: 917


Thraddash Flower Child


View Profile
Re: Graphic Enhancement Thread
« Reply #126 on: October 11, 2006, 04:38:38 am »

Hmm.  It wouldnt be too hard to steal the VegaStrike engine - the problem with that lies in the fact that it does not currently support any form of 3rd-Person Camera.
Hmmm, is that a result of the ogre port?  The VS I remember from a couple years ago had multiple 3rd person camera modes.
Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #127 on: October 11, 2006, 04:39:29 pm »

Quote
Hmmm, is that a result of the ogre port?  The VS I remember from a couple years ago had multiple 3rd person camera modes.

Still does, as of the latest build (non-cvs.) Chase, target, and something that I think looks at your ship from the system origin (center of the sun.)

I think they said they wouldn't make the port to ogre until the build after the pending one.
Logged
Rogue Kohr-Ah
Zebranky food
*
Offline Offline

Gender: Male
Posts: 43



View Profile
Re: Graphic Enhancement Thread
« Reply #128 on: October 12, 2006, 02:30:28 am »

Oh it is, I'm using the very latest CVS version since I develop for it Smiley  The old stable version should have it in the old iteration of the code.
Logged

The Kohr-Ah are flawed.  They must die.
If you follow the Kohr-Ah, you should make whatever final preparations are preferential to your species.  You have three of your "minute" time intervals to do so.
coeray
Zebranky food
*
Offline Offline

Posts: 7



View Profile
Re: Graphic Enhancement Thread
« Reply #129 on: October 18, 2006, 02:04:40 am »

Hey, those are pretty neat. There are still some blurry edges on your ships though. You should try one of three things:

1. make larger pixel art versions so you still have those crisp edges
2. make them with a vector program so everything is smooth and neat and they can be scaled to any size
3. make them in 3d and do prerendered ships (like SC3). Though something is obviously lost in this approach

A couple years back I made some large pixel art versions of the ships. Check them out:

Logged
Mugz the Sane
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 159


need coffee...


View Profile
Re: Graphic Enhancement Thread
« Reply #130 on: October 18, 2006, 08:29:19 am »

Nice. Particularly the Ur-Quan ships.
Logged

I'm seriously considering going to Bali to paint nude women.
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #131 on: October 19, 2006, 10:54:50 pm »

blurrin' is cool...
Logged
Anthony
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 358


Star Control Lives!


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #132 on: October 20, 2006, 01:35:18 am »

Those are very nice images, coeray.  I'm glad that this topic is still active... Cheesy
« Last Edit: October 20, 2006, 04:13:54 am by batman4050 » Logged

Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Graphic Enhancement Thread
« Reply #133 on: October 29, 2006, 09:56:40 am »

lol, batman, is that my Orz Nemesis in your avatar? Wink

*blush*
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Anthony
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 358


Star Control Lives!


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #134 on: October 30, 2006, 12:05:53 am »

lol, batman, is that my Orz Nemesis in your avatar? Wink

*blush*

Yes it is actually.  Cheesy

It's a nice graphic.  I hope you don't mind me using it...  Grin
I'm also using coeray's dreadnought pic on another forum.  I hope he doesn't mind either; they're all nice images.
Logged

Pages: 1 ... 7 8 [9] 10 11 ... 13 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!