The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 10, 2024, 01:47:52 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Graphic Enhancement Thread
« previous next »
Pages: 1 2 [3] 4 5 ... 13 Print
Author Topic: Graphic Enhancement Thread  (Read 119679 times)
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Graphic Enhancement Thread
« Reply #30 on: May 04, 2006, 11:56:39 pm »

okay.

I'm very angry with myself because I really needed to study (or sleep) but I just couldn't stop   Roll Eyes

this one's not finished entirely, but I would like some feedback on it. I already have one imprefection there, see if you notice it (then again, it might just be me, staring too hard for a couple of hours, so don't scrutinate it to the pixel..  Wink)

enjoy..



p.s. comments still welcome on the Umgah.
« Last Edit: May 10, 2006, 04:44:19 pm by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 817



View Profile
Re: Graphic Enhancement Thread
« Reply #31 on: May 05, 2006, 01:11:18 am »

^ Awesomeness!
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #32 on: May 05, 2006, 02:22:50 am »

Awesome!

Have a marine too?  Grin
Logged


Currently working on: Going outside more
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Graphic Enhancement Thread
« Reply #33 on: May 05, 2006, 12:47:48 pm »

Whoa, nice..

However, I don't like the new "curveyness" of the.. err.. "blades" to the sides of the ship. They're very curvy, yet on the original it looks as if it's pretty much a straight line.. Same goes with the other stuff you've done with the ship, it's all a bit more curvy when compared with the original...
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Graphic Enhancement Thread
« Reply #34 on: May 05, 2006, 01:46:47 pm »

Awesome!

Have a marine too?  Grin

thanks

the marine is software-generated (green/red dot) and wasn't in the graphic source files.

However, I don't like the new "curveyness" of the.. err.. "blades" to the sides of the ship. They're very curvy, yet on the original it looks as if it's pretty much a straight line.. Same goes with the other stuff you've done with the ship, it's all a bit more curvy when compared with the original...

yes well, the original is also made of a bunch of pixels.. besides, I like the curves. it's like owning a Ferrari!  Cheesy
(a Ferrari mounted with an artillary cannon  Cool)

Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Graphic Enhancement Thread
« Reply #35 on: May 05, 2006, 10:32:33 pm »

Very nice indeed.
Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #36 on: May 05, 2006, 11:57:37 pm »

Excellent !


Quote
I already have one imprefection there, see if you notice it.

My guess is that you mean the port wing 'rail' does not have any highlighting as it does in the original?
Logged
JonoPorter
Enlightened
*****
Offline Offline

Gender: Male
Posts: 656


Don't mess with the US.


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #37 on: May 06, 2006, 09:33:14 am »

I decided to give it a try. So here is my own modest attempt:


The paint program I use (Paint.Net) starts screwing up when I zoom in so making the image look cleaner is hard.
« Last Edit: May 06, 2006, 09:46:14 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #38 on: May 06, 2006, 10:10:21 pm »

Have you tryed GIMP?

http://gimp.org/
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #39 on: May 06, 2006, 11:28:26 pm »

Hm... not bad for a start, although I don't really like the star-thing on the back. Should be simpler IMO.

Also, looks a bit handpainted in parts... which is fine for stuff like arne's ships, but the other ones here use cleaner edges.
Logged


Currently working on: Going outside more
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Graphic Enhancement Thread
« Reply #40 on: May 07, 2006, 05:05:23 am »

Hey everyone,

Just wanted to apologize for my extended absence.  Just got busy with some of my "real" work on my RPG and some ad-design stuff.

I'm really pleased to see it has progressed some in my absence.  Umgah's pretty cool, Censored!  And I happen to think the curvy Orz is nice.  After all, they are aquatic...organic shapes should abound!  I'm not a big fan of the changes to the gun, but we'll call it even for people who weren't happy with some of my changes >_>

And Halleck: ...I'll think about posting the Druuge...maybe... ;p  I'll redo the list later, too.

Bio: Not a bad try on the Dreadnought!   Especially if you've never done this sort of thing before.
Logged
JonoPorter
Enlightened
*****
Offline Offline

Gender: Male
Posts: 656


Don't mess with the US.


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #41 on: May 07, 2006, 09:29:41 am »

Also, looks a bit handpainted in parts...
It actually was completely created on the computer with my trusty mouse and keyboard.


but the other ones here use cleaner edges.
is this better?





Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Graphic Enhancement Thread
« Reply #42 on: May 07, 2006, 11:53:52 am »

Much better, though some parts (the fronts of the sidewings, for example) still look a bit paintyish....

I like the new colours, though.. The old dark colours looked a bit weird, especially with the gray "light" to the left..
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #43 on: May 07, 2006, 12:55:14 pm »


I think wether these graphics make its way to the oficial game or not, it'd rock if a just-melee (that could have modifications/improvements/additions to add stuff, later on)  hi res version of the game, was done...in this 2d hi res style.

just an small thing having 'only' melee stuff. I think there are some efforts already, just tend to have my cache memory flushed every 2 weeks..

Using the Adobe ps -or gimp, etc-  trick with the lighting filter for keep rotations frames well shaded with a fixed light, you could have easily the hi res versions full frames. That counting on yet counting on 16 positions only. Well, doubling it to 32, as I suppose allways is done non destructive, rotate allways from original one, would not be so hard, specially as each author makes his frames, not a poor little buddy doing it all...

I think it'd rock specially have full graphic freedom for artists go wild.

Also as it'd be a short to make game in gfx terms: the melee ships and a bit of UI, and bang, a great  evolved fan based bit, that could have some interesting additions to game play(melee, we speak only of that!), and graphic enhancement.

I have ended the game, now I'd like something like that, hehe.

Yep, I know. i should do some stuff for it too...I am allwasy sidetracked by $ projects, while this kind is which I'd love more.

This would not be excluding the possibility of adding to UQM, but would be no pressure then, and the gfx would have a sure destiny. Like a dual one.



Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 752


Personal Text


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #44 on: May 07, 2006, 02:08:54 pm »

I like the new one much better, bioslayer.

And yeah, I meant "handpainted" in the sense of "hand-drawn", not in the sense of "drawn on physical paper".
Logged


Currently working on: Going outside more
Pages: 1 2 [3] 4 5 ... 13 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!