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Author Topic: Graphic Enhancement Thread  (Read 100569 times)
Halleck
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Re: Graphic Enhancement Thread
« Reply #90 on: May 21, 2006, 09:42:06 am »

About the Ur-Quan. The orange thing at the center of ship would be better without black arcs over it. If you don't mind, please, try to remove all the black lines over orange thing in the newestest version, it may look better.
Agreed. I think I mentioned this earler.
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Re: Graphic Enhancement Thread
« Reply #91 on: May 21, 2006, 11:59:33 pm »

Looks awesome! Smiley Keep it up Tongue My favourite has to be the VUX so far, the detail is great.

By the way I do agree with removing those black lines on the Dreadnought like people have been saying..
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Re: Graphic Enhancement Thread
« Reply #92 on: May 22, 2006, 12:25:12 am »

Here's something that I, uh, had lying around:



This one probably doesn't fit the ongoing "project" in this thread - mainly because the lighting is "hardwired" into the image and couldn't be applied to other rotation angles without doing the whole image from scratch.

(Why did I do it this way, you ask?  Earlier in this thread I said I was working on "Something Else" - the above "new" image is sort of a by-product of that, so it wasn't really done with this graphic enhancement project in mind.)

I also don't think it looks that good - not "smooth" or streamlined enough, and there are obvious problems with the proportions. However, maybe it could serve as a starting point for someone else (or for myself, if I ever get back to it in the future).  Grin   Still, if anyone wants to make a different version, feel free to have a go at it.
« Last Edit: May 22, 2006, 12:34:54 am by VileRancour » Logged

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Re: Graphic Enhancement Thread
« Reply #93 on: May 22, 2006, 12:33:06 am »

By the way Clay - probably an innocent mistake in that ship list on the previous page... but that VUX is mine Wink
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Re: Graphic Enhancement Thread
« Reply #94 on: May 22, 2006, 04:34:10 am »

Meh, not sure how that happened.  I definitely knew it was yours.  Musta been a typo.  It's fixed now. ^_^

Supox looks awesome!  And BTW, all my ships use hardlighting as well.  I just use a "trick" to make it where it rotates properly.  It's not truly a moving lightsource, but dig up my spinning Avatar.  It works in a pinch.
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Re: Graphic Enhancement Thread
« Reply #95 on: May 23, 2006, 02:49:26 am »

Quote
mainly because the lighting is "hardwired" into the image and couldn't be applied to other rotation angles without doing the whole image from scratch.

I think all the SC2 ships are "hardwired" with their lighting. When I rotate the ships in Gimp, I flip the image so the shadow is in  the best direction, bland it out with the brightness control a little, then add a new light source. You can also get some interesting effects with the bump mapping.
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Halleck
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Re: Graphic Enhancement Thread
« Reply #96 on: May 23, 2006, 05:38:54 am »

Cool. Looks nice and clean.

I think the general impulse is to greeble up the blade. I've seen it styled mechanically before, ex: http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-supox-spec.jpg

There's nothing particularily wrong with this approach, but the blade does give us the unique opportunity to create an organic ship. (Excepting the mycon perhaps.)

The only drawings I've seen of an "organic" blade were done by arne:
http://www.itchstudios.com/psg/main.php?id=scesm
« Last Edit: May 23, 2006, 05:40:28 am by Halleck » Logged


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Re: Graphic Enhancement Thread
« Reply #97 on: May 29, 2006, 06:54:32 pm »

It's not unusual that a hortocultural species would not use horticultural technology. Do we drive giant fleshy ships around? Travel space in organic spaceships? No, we use ores and minerals and build our ships. There's no reason why the Suppox wouldn't do the same.

However, artisticly organic ships do "fit" the suppox better.
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Re: Graphic Enhancement Thread
« Reply #98 on: May 29, 2006, 08:12:15 pm »

I don't know that we can really make assumptions one way or the other. For a while, we did craft tools out of bones. We still wear things made of animal skin, and the more decadent still use bone for decoration (ivory).

Who knows... on the planet they come from, it might be easier to cultivate giant husks than it is to mine and construct them.
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Re: Graphic Enhancement Thread
« Reply #99 on: May 29, 2006, 09:02:10 pm »

I think that, according to the game at least, the only (semi)-organic ship is the Umgah Drone, although the Mycon Podship probably qualifies, too.

On the other hand, the Supox ship could definitely look good with a more organic, smoother design, even if it isn't actually constructed out of biological material. Like I said, my image is just a byproduct of something else that I decided to throw against the wall and see if it sticks - Arne could probably do wonders with the Blade...
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"Space is a remorseless, senseless, impersonal fact."
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Re: Graphic Enhancement Thread
« Reply #100 on: June 04, 2006, 07:04:23 pm »

I can't believe this thread got pushed out of the front page! come on!  Roll Eyes

vux_brush: how's the work going on the Earthling? I'm excited to see how it comes out  Cheesy
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Re: Graphic Enhancement Thread
« Reply #101 on: June 04, 2006, 08:33:20 pm »

Nice job with the enhancements, all of you.  I love the detail  Smiley

Just out of curiousity, any plans on working on the Sa-Matra?
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Re: Graphic Enhancement Thread
« Reply #102 on: June 04, 2006, 11:31:37 pm »

About the Supox issue... Y'know those flower things that have purple lights on them and spray steam, or pollen, or whatever in the picture of the Supox? Well, they look metallic! However, the walls look like they possibly could be organic, but to me, they seem more like they're metal, but made to look somewhat alive.
« Last Edit: June 04, 2006, 11:34:42 pm by MasterGrazzt » Logged

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Re: Graphic Enhancement Thread
« Reply #103 on: June 05, 2006, 06:39:12 pm »

Nice job with the enhancements, all of you.  I love the detail  Smiley

Just out of curiousity, any plans on working on the Sa-Matra?

I believe Clay and Vile would do a much better job with the details than me. still, I might give it a try - after all ships are done.

the Vindicator and the star base should also be revised!
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Re: Graphic Enhancement Thread
« Reply #104 on: June 07, 2006, 07:51:26 pm »

not entirely sure about the cannon, but the rest seems okay to me.

comments and suggestions are, as usual,  welcome.

you can see the in-game sprite on the left; it is 5 times larger than the original.
the bigger image is the icon, also 5 times larger. the ratio between the in-game sprite and the icon is 1.81 (181%).

I chose to work on the icon-size, which is why everything looks bigger than usual (sorry Tongue). this made me wonder about size synchronization between all the revised ships, and though it seems like it could be a problem, I've checked, and the quality is saved quite well when you downsize it correctly.
I will post a less cluttered version for the front page some times later.


well, enough talk! enjoy! Cheesy



*edit: updated for brightness.
« Last Edit: June 09, 2006, 01:53:10 pm by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
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