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Topic: Graphic Enhancement Thread (Read 115043 times)
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Defender
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^ Awesomeness!
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Megagun
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Moo
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Whoa, nice..
However, I don't like the new "curveyness" of the.. err.. "blades" to the sides of the ship. They're very curvy, yet on the original it looks as if it's pretty much a straight line.. Same goes with the other stuff you've done with the ship, it's all a bit more curvy when compared with the original...
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AngusThermopyle
*Smell* controller
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A paranoid android.
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Very nice indeed.
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JonoPorter
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Don't mess with the US.
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I decided to give it a try. So here is my own modest attempt:
The paint program I use (Paint.Net) starts screwing up when I zoom in so making the image look cleaner is hard.
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« Last Edit: May 06, 2006, 09:46:14 am by BioSlayer »
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Clay
*Many bubbles*
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What can we do for you...today?
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Hey everyone,
Just wanted to apologize for my extended absence. Just got busy with some of my "real" work on my RPG and some ad-design stuff.
I'm really pleased to see it has progressed some in my absence. Umgah's pretty cool, Censored! And I happen to think the curvy Orz is nice. After all, they are aquatic...organic shapes should abound! I'm not a big fan of the changes to the gun, but we'll call it even for people who weren't happy with some of my changes >_>
And Halleck: ...I'll think about posting the Druuge...maybe... ;p I'll redo the list later, too.
Bio: Not a bad try on the Dreadnought! Especially if you've never done this sort of thing before.
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Megagun
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Much better, though some parts (the fronts of the sidewings, for example) still look a bit paintyish....
I like the new colours, though.. The old dark colours looked a bit weird, especially with the gray "light" to the left..
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Vux_Brush
Frungy champion
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I think wether these graphics make its way to the oficial game or not, it'd rock if a just-melee (that could have modifications/improvements/additions to add stuff, later on) hi res version of the game, was done...in this 2d hi res style.
just an small thing having 'only' melee stuff. I think there are some efforts already, just tend to have my cache memory flushed every 2 weeks..
Using the Adobe ps -or gimp, etc- trick with the lighting filter for keep rotations frames well shaded with a fixed light, you could have easily the hi res versions full frames. That counting on yet counting on 16 positions only. Well, doubling it to 32, as I suppose allways is done non destructive, rotate allways from original one, would not be so hard, specially as each author makes his frames, not a poor little buddy doing it all...
I think it'd rock specially have full graphic freedom for artists go wild.
Also as it'd be a short to make game in gfx terms: the melee ships and a bit of UI, and bang, a great evolved fan based bit, that could have some interesting additions to game play(melee, we speak only of that!), and graphic enhancement.
I have ended the game, now I'd like something like that, hehe.
Yep, I know. i should do some stuff for it too...I am allwasy sidetracked by $ projects, while this kind is which I'd love more.
This would not be excluding the possibility of adding to UQM, but would be no pressure then, and the gfx would have a sure destiny. Like a dual one.
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