The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 13, 2024, 05:27:39 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Graphic Enhancement Thread
« previous next »
Pages: 1 ... 9 10 [11] 12 13 Print
Author Topic: Graphic Enhancement Thread  (Read 119765 times)
evktalo
Frungy champion
**
Offline Offline

Posts: 50



View Profile
Re: Graphic Enhancement Thread
« Reply #150 on: March 19, 2007, 09:22:03 am »

On the previous (9th) page: http://uqm.stack.nl/forum/index.php?topic=2899.msg41422#msg41422
Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #151 on: March 19, 2007, 03:38:52 pm »

Quote
Don't forget cooeray's ships - they've got the Penetrator, Eluder and Cruiser covered along with versions of other ships.

I think those might be too small. I think it is reasonable to assume that if UQM becomes graphics upgradible, it will be able to fit modern resolutions like 1600x1200. In such a case, bigger ships, like those on the rest of the thread would probably be better.
Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #152 on: March 19, 2007, 03:50:24 pm »

If anyone else has the time/motivation to take a shot at this but does not want to spend any money, you can try out these three freeware/opensource tools, one in each category/approach (image, vector, 3d, respectively):

http://gimp.org/

http://www.inkscape.org/

http://www.blender.org/
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #153 on: March 19, 2007, 09:54:33 pm »


I see, seems then is no bad idea if I do the earthling, as u need the uber high res. as far as I know, 500% than original game .Aint it? and with the rotation of the ship while keeping fixed that light direction.

Starting now, hope to keep u posted.

BTW, I tend to add dirt and stuff to ships, sorry, can't avoid it.  Cool

Anyway, an intergallatic bunch of old metal crossing asteroids belts one day and the other and being shoot every week by random spathis and whatever, really can't be too shiny...

Oh, btw. yeah, those tools rock. I use em at work. I prefer A. Photoshop than Gimp and Illustrator to Inkscape, but they're pretty capable.  But I *really* like Blender. I use it a lot.

Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #154 on: March 19, 2007, 09:56:12 pm »

but this work's probably done only brush painting.
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Graphic Enhancement Thread
« Reply #155 on: March 20, 2007, 09:09:04 pm »

If anyone else has the time/motivation to take a shot at this but does not want to spend any money, you can try out these three freeware/opensource tools, one in each category/approach (image, vector, 3d, respectively):

http://gimp.org/

http://www.inkscape.org/

http://www.blender.org/

Also, Photoshop (Adobe) has a fully-usable trial version.
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #156 on: March 27, 2007, 11:44:32 pm »

ehm...

some love.


Lots to do to it yet, as I went the 3d render route, for the light rotation not making me confortable...

need to add the lights , some extra detail I'll  create, some sort of dirtyness, better reflections, etc. but hey, it's a start... fan art is very in my last priorities, not cause I dont like but cause other stuff pressures more Wink

BTW, it'll be just the identical size of the others, and will try to get more painted look... is possible.

I'd have rather preferred 2d, there I shine more, but hey, light rotation makes it a bit painful...


Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #157 on: March 27, 2007, 11:45:21 pm »

forgot, fullydone with blender, no textures(but imho will be enough with some clever doing) for not having so much time...
Logged
Valaggar
Guest


Email
Re: Graphic Enhancement Thread
« Reply #158 on: March 28, 2007, 02:42:26 pm »

It looks nice, but the style is too different from the other enhanced ships. It looks too much like if made with a 3D rendering program - which it is.
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #159 on: March 28, 2007, 03:17:26 pm »

hmm yup
anyway, been thinkin' on using the frames for as a simple lights and volume layer, and underneath, the "texture" detail,(this 'd valid only if it's only 16 positions, which I guess is not...would be too much work, surely ,with more positions.) or straight on map to it a texture with planar uv, after all is just a top view...

Anyway, is a first shot...there's no render retouch, no painterly filter applied, etc, etc. I'll see what I make of it...

Bump filter for light wasnt being of my likings, in Gimp...
If that would have worked, I can really do a nice job by painting only Wink hehe
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #160 on: March 28, 2007, 03:22:04 pm »

wait...am I too tired right now, or the rest of ppl is just painting with fixed lighting ??
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #161 on: March 28, 2007, 03:25:19 pm »

gotta make some affairs of real life before, later on today or tomorrow may try certain trick , 2d only, but basing on that render.
Logged
Deus Siddis
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1387



View Profile
Re: Graphic Enhancement Thread
« Reply #162 on: March 28, 2007, 04:40:11 pm »

Looks very goood. One thing I would modify a bit would be making the beams that connect the engine cylinders to the main hull a good deal thicker, at least as think as the 'caps' where they attach to the engine cylinders. Then I would maybe make them wider so that they were just a little bit like wings or fins, but not really. Sort of like the structures that connect the engine cylinders on the enterprise, since this design always seemed to be a parody of the trek ship.

You might want to also give the front section the characteristic diamond/hammerhead shape. It looks good stylized the way you have it, but since these sprites are just supposed to be higher res versions for the most part, I think sticking to the original design on this section would be cool.
Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #163 on: March 28, 2007, 08:10:50 pm »


sorry, I am not an englisyh speaker, in some stuff I get lost... Diamond shape, you mean where the crystal cabin is ? Is that a diamond really ? I thought it wasnt looking at a higher res image, probably in the intro, or at some point when you start a new full game... i thought the diamond shape was forced for the very low res, but was trying to mean some sort of more rounded cabin...

for the same reason, I dont exactly now which cilinder/parts you'd prefer thicker... roughly paint over it if you'r so kind,  to point which are those,  I dont mind it being painted.

Logged
Vux_Brush
Frungy champion
**
Offline Offline

Posts: 67



View Profile
Re: Graphic Enhancement Thread
« Reply #164 on: March 28, 2007, 08:11:30 pm »

anyway, look at that as first random shot, only.I guess the thing is going to be quite different...
can somebody answer me if these hi res images are using the 16 positions in the rotation, or more ? how many have been done for the other ships in this thread?
« Last Edit: March 28, 2007, 08:13:44 pm by Vux_Brush » Logged
Pages: 1 ... 9 10 [11] 12 13 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!