The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 26, 2022, 04:25:14 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  LOL - Kzer-Za too smart to win Doctrinal Conflict
« previous next »
Pages: [1] Print
Author Topic: LOL - Kzer-Za too smart to win Doctrinal Conflict  (Read 2835 times)
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
LOL - Kzer-Za too smart to win Doctrinal Conflict
« on: March 25, 2006, 06:10:48 pm »

I tried this thing in Super Melee!

One team full of Ur-Quan Dreadnoughts, the other one full of Kohr-Ah Marauders. Set both to "Awesome CPU" Winner: The Kohr-Ah-Team.

Then again, the same teams, but now I set the Kzer-Za-Team to "Weak CPU", while Kohr-Ah stays "Awesome"... Guess who wins: The Ur-Quan-Dreadnought Team  Grin
Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #1 on: March 25, 2006, 07:29:42 pm »

Simple can be good. What happens if you dumb them both down?
Logged

What sound does a penguin make?
Shiver
Guest


Email
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #2 on: March 26, 2006, 08:43:42 am »

Not surprising. A Weak AI can't use its secondary. Seeing as how launching fighters against a Marauder is a complete tactical failure (GOGO FLAMEWAVE), that can only be to the Kzer-Za's benefit.
Logged
Cronos
*Many bubbles*
***
Offline Offline

Posts: 170


Shofixti Scoutmaster


View Profile
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #3 on: March 28, 2006, 03:36:16 pm »

Indeed, it seems that the AI difficulty only determines what tactics are used, as opposed to actually being smarter, such as boosting or knowing that the player is playing the AI for chumps.
Logged
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #4 on: March 28, 2006, 09:11:52 pm »

It's pretty weird why the awesome AI uses the fighters against the marauder at all, while it does not use them against Earthcruisers and Chmmr Avatar. Orz Marines would be okay, if you do it correctly (energy should be down.... however: i think they have a chance of approx. 50% to get through the flamewave)
Logged
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #5 on: March 28, 2006, 09:16:40 pm »

What happens if you dumb them both down?

In this case the Kohr-Ah won, but I only tried one time.

It's rather boring: They steer themselves into a face-to-face position and then fire as long/as soon energy is available and even accelerate and therefore ramm each other...  Tongue
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: LOL - Kzer-Za too smart to win Doctrinal Conflict
« Reply #6 on: March 29, 2006, 10:07:52 pm »

Having a low AI value also makes the AI misestimate the location of its enemy. An Awesome AI aims at cloaked Ilwrath about as well as the bottom-ranked AI aims at ordinary ships.

Since the offset is a constant independent of range, that means the lower AI still makes a halfway decent sniper, but at close range it can sometimes be off by 45 degrees. Sort of weird.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!