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Topic: OMG I had no idea this existed (Read 8771 times)
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Shinobi
Zebranky food
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Posts: 3
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Hello, figued I'd introduce myself to the community... Hello
I just bought guild wars, oblivion, and battlefield 2... they have all been uninstalled and shelved since I found the masters of ur-quan (I barely even played oblivion for more than a couple hours!)... I have wasted 200$ on all these new games since all I play now is masters
It's bringing back so many memories playing this when I was about 10 years old, and it's still just as fun as it always was!
Just wanted to send my thanks to the team for making this awesome game available, and for free! I would have much rather paid 200$ for this game than the other 3 I mentioned before...
I'm so glad I found out about this port... it has rekindled my passion that I'd thought I'd lost for gaming..
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AngusThermopyle
*Smell* controller
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Posts: 304
A paranoid android.
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Yeah, this is definately one of my top 5 all time games myself (prob #1).
BTW, how is Oblivion?..I've been thinking of picking that up myself.
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Shinobi
Zebranky food
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Posts: 3
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well I've been playing a ton of old games from when I was younger,...
the only ones to hold my attention for more than 10 mins are this and chrono trigger.... So I'd say once you get used to the resource gathering method it will be fun for anyone....
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TiLT
*Smell* controller
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Posts: 260
To boldly go where no Spathi has dared go before
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Funny, since I don't consider Jeremy Soule a great musician myself. He ran out of steam pretty early in his game music career, and all his stuff these days sounds uninspired in comparison.
There's no doubt he's got great skills and musical equipment, but it seems he's making so much music these days that he's forgetting the love and attention that every piece of music he composes needs. Oblivion's music sounds great initially, until you start notice the flaws, and then the whole thing comes tumbling down. Compare it with his Icewind Dale soundtrack, which was one of his last great soundtracks, and you can see how far he has fallen.
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Clay
*Many bubbles*
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Posts: 169
What can we do for you...today?
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It's kind of a moot argument. Movies are, by default, going to sell much, much more than most videogames.
As time progresses and gaming becomes more "in" this is changing. But movies are still a much bigger industry. Keep in mind, too, that nearly all movies went through a theatrical screening FIRST. Movies have made half of their money before they even come out on DVD.
Direct sale is all games have, and unlike movies that continue to sell long after their release, most games slip into comparative obscurity once the technology surpasses them.
I'm willing to bet that many more people are still purchasing copies of the Princess Bride than people who bought the Star Control 2 repacks...
And on top of that, many movies have entire marketing campaigns built around them, from soundtracks to comicbooks to happy meal toys. Again, games tend to stand alone and have to make all their money in one, very specific, place.
All that aside, even with multiple reviewing with friends, I'm willing to bet the 40 bucks I spent on Xenogears (80 hours of gameplay) went a lot farther than, say, any one favorite film of mine.
Oh, and you forget, we can replay games, too. That's not a feature exclusive to the movies. Kind of a hard point to miss considering 90% of the people here are just replaying SC2 again and again. ^_~ Oh, and did we forget that these games are often also MULTIPLAYER? How many extra hours have we eeked out of games like Streetfighter and Smash Brothers simply beating our friends around? Doesn't this make games equivalent to movies in nearly all "calculate hour value" respects? ^_^
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« Last Edit: March 26, 2006, 10:23:00 pm by Clay »
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Novus
Enlightened
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Posts: 1938
Fot or not?
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Are you remembering to calculate in cost per hours per person including re-views. How many times have I seen Princess Bride? How many times has your little sister seen Little Mermaid? How many times have we sat around in a group (multplying the value) watching Holy Grail or Napolean Dynamite? Check your math, buddy. New video games at $50+ have a hard time competing in that arena.
My views are, in this case, based on personal experience and will probably not reflect your social life. You may have a point with the Little Mermaid, though, guesst. Still, I'd maintain that even at 15 person-hours (my estimate) and a cost of $15, it's a dollar an hour, and that's pretty much the best case. In my adult life, I don't think I've watched a single movie more than twice. Most of the $50 games I have I've spent more than 50 hours on, although there are exceptions (Z springs to mind, but that's still about 20 hours; making it $2.5/h worst case). However, the multiple-user bit works both ways; e.g. Curse of Monkey Island has been played through over and over by my sister and her friends, too. I'd say your relative values may be skewed if you watch movies in groups but don't play games in groups or lend them.
However, the most noticeable difference is that, in both the cases of games and movies, there are some that you just keep coming back to over and over again (I have no idea how to estimate the amount of time I've used playing SC2/UQM, let alone the time used on related activities, but it's huge). Others you look at once and forget.
Also, the price varies a lot; UQM, for example, is great VFM at its current price. Of course, you can get movies for free, too, on TV.
The individual differences overshadow the differences between movies and games, making a comparison pretty meaningless. Differences in social dynamics make it impossible to generalise from one group to another.
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