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Topic: Whats the Plot summery for SQ3?? (Read 3235 times)
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Kieas
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Okay, Im not expecting anything GOOD, but I want to just know it, without having to suffer through the game.
I remember buying it just on the name and throwing it out soon after. Theres a great detailed wiki on SCII's story, but I cant find anything on SCIII's story for the life of me.
Little help?
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pherdnut
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I've barely played SCIII but somebody just told me the basic premise the other day. I don't remember why, but for some reason the new alliance decides to fly off to either another section of the galaxy that's really far away or another galaxy altogether. It's a very long jump using new 'tech and the allies end up scattered all over the place. Your goal is to get everybody back together again, find out what happened to the precursors and find out how to deal with an upcoming visit from an extremely ancient race that's billions of years old that pops in every few 100,000 years or so to suck the sentience out of all existing sentient life.
The big secret *spoiler alert* is that the precursors achieved sentience shortly after just such a visit and consequently had the time to develop space travel and realize that something really bad has been happening to all sentient life in the universe at regular intervals. When the next time came they effectively put their own sentience on hold with the hopes that the next round of sentient critters can free them so they can warn everybody and find a solution to the problem. The race is too powerful to be defeated so all the races basically get together and slightly sap their own sentience, putting it into a pool to content these nasty critters so everybody has time to develop their strength over the next few hundred thousand years or so in order to finally deal with these guys. That's the, "heard it from a buddy recently" version.
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guesst
Enlightened
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Ancient Shofixti Warrior
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Pages of Now and Forever to the rescue. It's a bit broken now, but all the information (should be) there.
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guesst
Enlightened
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Ancient Shofixti Warrior
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The truth is SC3 is not a bad Sci-fi story, especally for the premise of a video game.
The problem is it was a lousy StarControl story. It failed to address some of the fan-favorate threads left dangling at the end of SC2, and seemed to be trying to distance itself from SC2 in every way. That was because that's exactly what it was trying to do.
However, as I said eons ago, I thank SC3 for being so much less than SC2 was. If not I would have never learned about Fred Ford and Paul Reiche III and come to worship them the way they deserve.
All hail the Gods of Groombridge!
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StarBorn
Zebranky food
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PONAF doesn't really give the plot line.
Pherdnut gave a pretty accurate description of the game, but here's a bit more detailed (*Immense spoiler alert*)
Shortly after destroying the Sa-Matra, hyperspace stops working, and because you had a vision right after the sa-matra explodes, wherein all sentient life is killed, you want to help everyone. Luckily, you're back on unzervalt, and for some reason, you now have infinite resources here (remember, no-one can travel because hyperspace isn't working), and you build an even better ship than before, and this one happens to have a new technology, a "Warp Bubble Transport" ... Woot!
You gather up some of the allies you already had (and some you were fighting against) and travel to the galactic core, where you saw this vision happening.
On the way, your warp bubble throws your allies around all over the place.
During the game, you have to deal with some of the following:
Find all races Meet the enemies Turn all enemies except 2 over to your side Never give in to public pressure Make friends (But not allies) with all native species Find out what "really" happened to the precursors Please the big bad aliens "Bifurcation" of the Chmmr Sentience of Mycon Deep Children Joining of genetically flawed races
And so on and so on
The following SC2 races appear: Supox (Dies before you meet them) Chmmr Human Ur-Quan Kohr-Ah (Not your allies, show up after you've colonized a few Ur-Quan planets) Mycon (Allies) Orz Pkunk Spathi Syreen Ur-Quan Kzer-Za (Allies) Utwig VUX (Allies - Yes ... they really are your allies ... sort of ) Arilou (Randomly show up and gives you advice - don't count on having loads of their ships)
The following are native races: Exquivan (Enigmatic carebears) Harika & Yorn (One race, originally allies with Crux, vicious and plagued) Doog (Originally allies with Crux, very stupid) Lk (Quasi-space sages) Owa (Protectors of the rainbow worlds) Precursors (sort-of) Vyro-Ingo (Mean-tempered and with dual personalities to boot!) Xchagger (Microscopic allies)
the following are "Crux" races (baddies, plus the 2 above): Clairconctlar (Taalo anyone? *LoL*) Daktaklakpak (A precursor leftover) K'tang (Stupid Grunts) Ploxis (Evil mastermind(s))
Short summation of plot:
You go to the galactic core You rally your allies You gather a lot of fuel and ships you find a lot of precursor artifacts you kick some crux @$$ star systems disappear you learn of the eternal1's The spathi go renegade (And are actually usefull now) you subvert the crux You upgrade the doog ships and that's everything you need in this game - ever You restore the chmmr you unleash the mycon sentience you fix the ultron ... again ... you reject the ploxis the pkunk go insane you pass the exquivan tests you gather anti-matter from the rainbow worlds you join the genetically flawed races you find out that the precursors sap their own intelligence (You've been eating precursors since you were a baby) you revive a precursor, who basically tells you that you're screwed you defeat the ploxis you defeat the orz you defeat the eternal1 heralds you gather sentience from all the races you feed the eternal1's / you're killed by the eternal1's
*The End*
left out some minor plots that don't have a great influence and / or you don't need to do
think I got most of it ... unlike a lot of people, I enjoy the game. It's not at all up to the SC2 standard, and most of the lines in the game are a rip-off of SC2, but as guesst said, it's actually a good plot by itself, but the answers are unsatisfactory and nowhere near what everyone wanted from this game, hence all the hate towards it
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« Last Edit: April 08, 2006, 09:04:29 am by StarBorn »
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Michael Martin
Core Team
*Smell* controller
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Man, not one person replied with "You, as heroic Janitor Roger Wilco, must save the Game Designers from the evil forces of ScumSoft". ;-)
My three-sentence summary for Star Control 3 is "Save the Galaxy from having Cthulhu eat it. But do it without hurting anybody. Including Cthulhu."
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