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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Chmrr  (Read 8387 times)
Shaolong
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Re: Chmrr
« Reply #15 on: December 20, 2002, 01:12:40 am »

Utwig Jugger is doom of any chmmr.
No special tactic is needed  Smiley
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Krulle
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Re: The Blade, of course!
« Reply #16 on: December 20, 2002, 01:10:45 pm »

Quote

One word: slingshot.
Huh Never had any problems with that.
Awesome computers were absolutely no problem with the Blade, but Humans. After a while they stop chasing you, then it becomes mroe difficult to stay at the rigth distance to take the ZapStats out.
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Fsi-Dib
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Re: Chmrr
« Reply #17 on: December 20, 2002, 05:17:30 pm »

Androsynth. That ship beats almost every ship.
Bubble all over. If you are lucky, all the zap sats go boom. Then you charge your batteries and go into blazer mode and target to the side of the Chmmr, where you can fly to, getting stuck, and giving MASSIVE amount of damage in one mere second! Grin

Druuge makes it dead. If the Chmmr starts pulling, waste your crew to ammunition and fire as long as you can, 'coz you don't want to get in that laser! Cheesy

Slylandro Probe. A *very* tough job, I haven't ever done it (takes patience and a long time), but I've noticed it's highly possible.

Should there be a strategies thread? Tongue
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Re: Chmrr
« Reply #18 on: December 20, 2002, 09:48:30 pm »

I was playing a buncha SuperMelee versus the computer last night, the only ship I was really able to take the Chmmr down easily with was the Thraddash Torch. Of course, this wouldn't work on a human player at all.
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